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Implements #532.
Add
r_msaa
. When set to > 0, an MSAA FBO will be created with that many samples. This FBO will be used for rendering, other than when it requires sampling from current render/depth image. When such rendering is required the MSAA FBO will be blit into the main FBO and vice versa, to resolve the MSAA texture.plat23
:No MSAA:
MSAA 4x:
thunder
:No MSAA:
MSAA 4x:
MSAA 16x:
MSAA 32x: