Add a uint version of u_ColorModulate #1476
Open
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Picked from #1473.
Requires #1475 because I don't want to bother with merge conflicts.
Add
u_ColorModulateColorGen
for use with shaders other thancameraEffects
, since the latter can get an arbitrary vec4 for it. All other shaders only use 12 distinct states ofu_ColorModulateColorGen
, encoded as 5 bits. Also addsu_ColorModulateLightFactor
as a global uniform, to be able to put thegenericMaterial
shader struct into 8 bytes.Fixes an issue with material shader post-processing that was removing global uniforms that had similar names to a non-global one.