Warning
This is intended for Erethon.net. While it may work on any Paper 1.21.4+ server, no support is provided whatsoever.
This is a library that allows users to add bedrock models from blockbench in to Vanilla Minecraft!
WSEE lets you create multipart entities, using display entities. The framework provided allows users to easily create multipart entities, define animations, and write AI that fully utilises the entity's animations.
This is a port of the original WSEE for Erethon.net, adding Paper support with fully packet-based entities.
Some restrictions are imposed by Minecraft
- Bones must be less than 64 blocks in size
Learn what this project is, how it works and how you can use it on your server
Q: Why are my bones positioned incorrectly in minecraft?
A: Entities used for bones will be placed at the pivot point of the bone in blockbench. To fix this, move the pivot point closer to the bone
Q: Why is my model not working?
A: Make sure you have the type set to Bedrock Model
in blockbench
Q: Why are ModelDamageEvent
and ModelInteractEvent
not triggering?
A: You need to create hitboxes for the model Hitboxes
Feature | Minestom Support | Paper Support | Math Animations | Cube Rotation | Hurt Colour | Accurate Hitboxes |
---|---|---|---|---|---|---|
WSEE | ✔️ | ❌ | ✔️ | ✔️ any | ✔️ Texture Swapping | ✔️ |
Model Engine | ️❌ | ✔️ | ❌ | ❌ 22.5 multiple | ❌ Leather Armour | ❌ |
hephaestus-engine | ✔️ | ✔️ | ❌ | ❌ 22.5 multiple | ❌ Leather Armour | ❌ |