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ScriptableObject + Cross-scene reference support #3
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Commits on Aug 9, 2020
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ScriptableObject + cross-scene reference support
Added ScriptableObject version of the ToDo list. Works identical to the MonoBehaviour version, just isn't attached to a Scene. Added ToDo lists to Create menus and "Cyan" heading to AddComponent menu Added SceneReferencesHandler which is automatically added to a scene when required. It's now possible to link objects to a task which are cross-scene, or scene-based on a prefab or ScriptableObject ToDo list. This has only been tested in 2020.1 currently. How it works : When dragging an object onto a task from a different scene, or from a scene when the ToDo list is a prefab/ScriptableObject, a SceneReferencesHandler object is created and added to the scene - hidden from the Hierarchy but still serialised in scene. The dragged object is registered with the handler, which assigns it a unique ID, adds it to a SerializableDictionary and saves the scene. The task can then reference and serialise the SceneAsset (in element.objectReference) and the ID (in element.objectReferenceID). When the task is visible in-editor, it will attempt to obtain the SceneReferenceHandler from the SceneAsset (if loaded, sidenote : won't work at runtime sadly, would need to save the scene name/path/buildIndex instead). With this it can obtain the object from the ID and show it in the object field. Fields which are serialised in this way are marked with a asterisk.
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Fixed issue with reference handler not being marked dirty, so wasn't being saved. Thought Undo.RecordObject would handle it, but apparently it doesn't when using HideFlags to hide from hierarchy.
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Commits on Aug 11, 2020
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Serialisation fixes for Unity 2018/2019
SceneReferenceHandler is now correctly serialised in 2018/2019 versions.
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Commits on Aug 13, 2020
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Fixed issues with saving prefab instance modifications Fixed issue with dark mode text colour. Text cursor also now uses the same colour as the text. Removed debug messages
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GameObject Create menu now shows as "To Do List (MonoBehaviour)" Asset Create menu now shows as "To Do List (ScriptableObject)"
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Fix for Unity versions prior to 2019.2
Added UNITY_2019_2_OR_NEWER check for TryGetComponent usage in GetSceneReferencesHandler to prevent error in previous versions. Just uses GetComponent and null check instead.
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