Bump nanoid from 3.3.6 to 3.3.8 #82
Annotations
10 warnings
Build solution:
src/TF2HUD.Editor/Models/HudAnimation.cs#L8
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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Build solution:
src/TF2HUD.Editor/MainWindow.xaml.cs#L184
'System.Reflection.Assembly.Location' always returns an empty string for assemblies embedded in a single-file app. If the path to the app directory is needed, consider calling 'System.AppContext.BaseDirectory'.
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Build solution:
src/TF2HUD.Editor/MainWindow.xaml.cs#L185
'System.Reflection.Assembly.Location' always returns an empty string for assemblies embedded in a single-file app. If the path to the app directory is needed, consider calling 'System.AppContext.BaseDirectory'.
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Build solution:
src/TF2HUD.Editor/ViewModels/MainWindowViewModel.cs#L189
The method HUDEditor.ViewModels.MainWindowViewModel.BtnInstall_Click() annotated with
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Build solution:
src/TF2HUD.Editor/ViewModels/MainWindowViewModel.cs#L432
The method HUDEditor.ViewModels.MainWindowViewModel.BtnAddSharedHUD_Click() annotated with
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Build solution:
src/TF2HUD.Editor/Models/HudAnimation.cs#L8
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
|
Build solution:
src/TF2HUD.Editor/MainWindow.xaml.cs#L184
'System.Reflection.Assembly.Location' always returns an empty string for assemblies embedded in a single-file app. If the path to the app directory is needed, consider calling 'System.AppContext.BaseDirectory'.
|
Build solution:
src/TF2HUD.Editor/MainWindow.xaml.cs#L185
'System.Reflection.Assembly.Location' always returns an empty string for assemblies embedded in a single-file app. If the path to the app directory is needed, consider calling 'System.AppContext.BaseDirectory'.
|
Build solution:
src/TF2HUD.Editor/ViewModels/MainWindowViewModel.cs#L189
The method HUDEditor.ViewModels.MainWindowViewModel.BtnInstall_Click() annotated with
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Build solution:
src/TF2HUD.Editor/ViewModels/MainWindowViewModel.cs#L432
The method HUDEditor.ViewModels.MainWindowViewModel.BtnAddSharedHUD_Click() annotated with
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