-
Notifications
You must be signed in to change notification settings - Fork 21
Converting a Simple Skin (SKN) to glTF with a skeleton and animations
For this you will need to use the skn2gltf-rigged
command.
To specify a skeleton which you want to use, use the --skeleton
parameter.
If you also want to bundle animations into the gltf file, you will have to use either the --animations-folder
parameter, or the --animations
parameter.
It is recommended to use the --animations-folder
parameter as you don't have to specify all animations you want to convert by hand.
If both arguments are provided then lol2gltf will always prefer to use --animations-folder
.
Example usage with textures and animations:
lol2gltf skn2gltf-rigged --skn "aatrox.skn" --skeleton "aatrox.skl" -o "aatrox.glb" --material-textures "Body:aatrox_base_tx_cm.dds" "Wings:aatrox_wings_tx_cm.dds" "Sword:aatrox_base_sword_tx_cm.dds" --animations-folder "aatrox_animations"
lol2gltf skn2gltf-rigged --skn "aatrox.skn" --skeleton "aatrox.skl" -o "aatrox.glb" --material-textures "Body:aatrox_base_tx_cm.dds" "Wings:aatrox_wings_tx_cm.dds" "Sword:aatrox_base_sword_tx_cm.dds" --animations "aatrox_animations/aatrox_attack1.anm" "aatrox_animations/aatrox_attack3.anm"