Portable immediate mode UI library designed for tooling and game debug. Built with Haxe and Kha. Check out live demo at KodeGarden.
- Clone into your_kha_project/Libraries
- Add
project.addLibrary('zui');
into khafile.js
// In init()
var ui = new Zui({ font:Font, khaWindowId = 0, scaleFactor = 1.0 });
// In render()
public function render(frame:Framebuffer) {
var g = frame.g2;
g.begin();
// Draw your stuff...
g.end();
ui.begin(g);
if (ui.window(Id.handle(), x, y, w, h, drag)) {
if (ui.button("Hello")) {
trace("World");
}
}
ui.end();
// Draw more stuff...
}
function tab(id: Handle, text: String): Bool;
function panel(id: Handle, text: String, accent = 1): Bool;
function image(image: Image): State;
function text(text: String, align = Left, bg = 0);
function textInput(id: Handle, label = ""): String;
function button(text: String, align = Center): Bool;
function check(id: Handle, text: String): Bool;
function radio(groupId: Handle, pos: Int, text: String): Bool;
function inlineRadio(id: Handle, texts: Array<String>): Int;
function combo(id: Handle, texts: Array<String>, label = ""): Int;
function slider(id: String, text: String, from: Float, to: Float, filled = false, precision = 100, displayValue = true): Float;
function tooltip(text: String);
// Formating
function row(ratios: Array<Float>);
function separator();
function indent();
function unindent();
Id.hx - simple macros to generate handles
var state = ui.check(Id.handle(), "Check Box");
Ext.hx - prebuilt elements:
function list(...); // See examples
function panelList(...);
function colorPicker(...);
function colorWheel(...);
function fileBrowser(...);
Nodes.hx - drawing node systems
nodes.nodeCanvas(...); // See examples
Canvas.hx - drawing custom layouts
Canvas.draw(...); // See examples
Check out examples/ folder. To run specific example, simply drop it's folder into KodeStudio and hit run. If you are having trouble compiling, clone latest Kha repository into your example folder (alongside the khafile.js
). This will let KodeStudio pick up the most recent Kha.
Themes can be defined using TTheme typedef. Check zui.Themes class for example. Set ZuiOptions.theme when creating new Zui instance to overwrite default theme.
Check element for changes
var hcombo = Id.handle();
ui.combo(hcombo, ["Item 1", "item 2"]);
if (hcombo.changed) {
trace("Combo value changed this frame");
}
Force redrawing zui window on demand
function render(..) {
// Get window handle
var hwin = Id.handle();
// Force redraw - set each frame or whenever desired
hwin.redraws = 1;
if (ui.window(hwin, x, y, w, h)) { ... }
}
Using render targets - prevent nested begin/end calls
g2.begin();
..
g2.end();
renderTarget.g2.begin();
..
renderTarget.g2.end();
zui.begin(); // Zui also draws to texture..
..
zui.end();
g2.begin();
..
g2.end();
Using Id.handle() in a for loop
// Id.handle() works at compile time
// Call .nest() to get unique handle per interation
for (i in 0...3) Id.handle().nest(i);
// Or use new zui.Handle() directly
Set initial Id.handle() state
var h1 = Id.handle({selected: true});
var h2 = Id.handle({position: 0});
var h3 = Id.handle({value: 1.0});
var h4 = Id.handle({text: "Text"});
Using the powerful render target system of Kha, it is possible to easily integrate the library into any scenario. Set ZuiOptions.autoNotifyInput to false when creating a new Zui instance. You can then manually process the input and render the resulting texture in any way you may need.
zui.onMouseDown(button:Int, x:Int, y:Int)
zui.onMouseUp(button:Int, x:Int, y:Int)
zui.onMouseMove(x:Int, y:Int, movementX:Int, movementY:Int)
zui.onMouseWheel(delta:Int)
Inspired by imgui.