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DirectX
Improved our support for DXGI_FORMAT_BC6H_SF16, DXGI_FORMAT_BC7_UNORM
DirectX12 removed CPU wait on GPU only fences.
Windows - header include cleanup, resolved conflict with CALLTYPE enum in objidl.h
macOS / iOS - utilize packed_* data types more in shaders
Replaced some usages of GPURingBuffer with API Buffers, for reduced dependencies
Unit tests fixes
Fixed sky frag shaders in all unit tests
Fixed unit test debug vk crash from validation layer with AMD gpu (Vulkan SDK 1.1.101)
UI fixes + improvements
Added an example of how to use the texture previewer widget in the ui unit test (13_UserInterface)
App can now control the UI descriptor binder update freq
Improved ThreadedTask system and added helper texture loading code that uses the new async loading system in 06_MaterialPlayground and Visibility Buffer