Release 1.20 - November 15th, 2018 - Triangle Visibility Buffer with PBR | Ray Marching Unit Test | Font Rendering Dark Mode
- Triangle Visibility Buffer (for PC and XBOX One. macOS and Linux will be supported in the next release):
- Added PBR art assets and PBR Lighting (please download the art assets again with the script see Install section below)
- Added swapchain3 DirectX 12 HDR support (in the future swapchain4 and Vulkan HDR will be added) and additionally made sure the PBR art assets are HDR "enabled"
- There is an automatic camera fly-through to make demos easier
- God rays were added for additional "awesomeness"
- With the new PBR art assets and God rays (switchable), we still expect it to run faster than before on all target platforms
PC Windows 10 DirectX12 NVIDIA GeForce 1080 Driver 416.16 with a resolution of 3840x2160 in window mode (MSAA x2)
PC Windows 10 Vulkan 1.1.85 NVIDIA GeForce 1080 Driver 416.16 with a resolution of 3840x2160 in window mode (MSAA x2)
Linux Ubuntu 18.04.1 LTS Vulkan 1.1.85 AMD RX480 resolution of 1920x1080 in window mode (MSAA x2)
iMac with AMD RADEON 580 (Part No. MNED2xx/A) 2560x1440 in window mode (MSAA x1)
Xbox One resolution of 1920x1080
- There is a new unit test provided by Mykhailo Parfeniuk, originally posted on ShaderToy by Inigo Quilez (https://www.shadertoy.com/view/Xds3zN and https://sopyer.github.io/b/post/vulkan-shader-sample/) that shows a ray marched scene with shadows, reflections and AO
PC Windows 10 Vulkan 1.1.85 GeForce 950 Driver 416.81 with a resolution of 1920x1080 in window mode:
iMac with AMD RADEON 580 (Part No. MNED2xx/A) with resolution of 1920x1080 in window mode:
Linux Vulkan 1.1.85 RADEON 480 Driver 18.30 with a resolution of 1920x1080 in window mode:
- The font rendering unit test was upgraded
- Added light and dark theme (... inspired by macOS here)
- Added fit-to-screen functionality for arbitrary resolutions
- Scene text is now docked to center
- There were many updates for iOS / macOS and XBOX One run-times and a few for Linux