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FEAT: describe initial/final state with
State
class (#116)
* BREAK: rename `get_particle()` to `to_particle()` * DOC: generalize plotting code * FEAT: add `ThreeBodyDecayChain.production_node` * FEAT: extract `dynamics.builder` functions * FEAT: implement `permute_equal_final_states()` * FIX: allow `filter_min_ls()` on transitions without LS * MAINT: remove `normalize_state_ids()` from fixture
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