Playground to test out ideas, and break if we need to.
Developed in C++. Developers, please pull the repo and work from what we have, do NOT push a clean project unless instructed to.
ExplodingActor.cpp/h Simple exploding actor. We use ComponentOverlapMulti to get the array of actors we're about to affect, based on the size of our sphere overlap. We then apply a radial impact, with the origin of our exploding actor.