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AdvancedTabOverlay bugging NPCs and Scoreboards #24
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Make sure you're using the latest recommended ProtocolLib version for your server version. |
I actually was using latest, same issue, then I tried downgrading it, same issue. |
Hi, I'm not familiar with this plugin (but am with Citizens), however from the limited info I've picked up looking at these two issues, I can venture a guess as to what went wrong: It looks like this plugin modifies the tab list using packet interception. The likely solution would probably just be to outright ignore packets from Citizens. If you need any more information about Citizens works here or anything else, feel free to ask me. |
I myself use the tab list and Citizens and outside of the flickering, which is normal because MC is stupid in terms of showing Players, did I myself not encounter such an issue. |
Just bumping this up with https://pastebin.com/DTScQjPK |
The error message you are seeing has been fixed in ProtocolLib several weeks ago. Do not rely on their version numbers. Download the latest version of ProtocolLib again. Use the new file. Even if it has the same version number. It will fix the issue. For reference, this is the commit to ProtocolLib, where they fix the issue: dmulloy2/ProtocolLib@4c0c18d. As for Citizens compatibility, the way we implement it is to not alter any packets with v2 uuids. |
That error persists with latest ProtocolLib. |
Hey!
I want to report his issue which breaks the NPCs and Scoreboards, along with this error: https://pastebin.com/BJ0pE8Lx
I also reported this to Citizens but after further testing, it seems that its all related to AdvancedTabOverlay, since when I disable it the NPCs and Scoreboards work as intended, meaning its something to do with ATO.
I am unsure if this is relevant but I'm using Java 11 (planning to switch to 16 shortly).
Link to the issue with detailed screenshots and more;
CitizensDev/Citizens2#2632
My latest console.log: https://pastebin.com/Ka6C8Cm8
Thank you.
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