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Node.js Server/Client project examples

This repository starts with an updated version of AlexanderDykov's Unity-NodeJS-Game. see https://github.com/AlexanderDykov/Unity-NodeJS-Game

Unity-NodeJS-Game-Redux: This folder contains an updated version of his original Client built with Unity 2017.1.1f1 and socket.io added to the server.js directory. Additional documents outline the installation process. (see UN_JS_Game_Install.rtf) A client, Builds\client001.exe, has also been provide for Windows 10 OS machines.

Unity-NodeJS-Game-Min: This folder will contain a minimum version of the Client. It will contain only the code needed to run a simple Client. Documentation will be added to explain the modules and scripts used by the Client to aid others in enhancing the Client example for developing their own game.

Unity-NodeJS-Game-GUI: This folder contains a simple UI enhancement to the minimum Client.

Unity-NodeJS-Game-MOD1: This folder contains more UI enhancements and comments on the the network message flow between the Server and the Client.

NodeJS-BattleBots: This is a 'built from scratch' game that will use "NodeJS + socket.io" and "SocketIO for Unity from the Unity Asset Store" to 'network' the Roll-a-Ball tutorial game example. This plus the other four project should provide lots of examples for those who are builing their own multiplayer network game.

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