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B:STARTUP_OPTIMIZATIONS=true crashing game
Optimizes the way forge scans the classpath during launch.
Not compatible with some badly-written mods.

Added version files
…orce closes the client.

Made config files save themselves on tag remove
Removed ' ' -> '_' mapping in config file keys
Added expand function to Cuboid6
Renamed transform to apply on Cuboid6
Added ColourMultiplier vertex modifier.
Fixed misleading variable name in MultiIconTransformation.setIconIndex
Made RedundantTransformation more redundant
Dream-Master and others added 30 commits January 11, 2024 23:15
git-subtree-dir: ccl
git-subtree-mainline: 7f78ceb
git-subtree-split: ce1830d
* Maybe more backwards compatible
* edit doc for fluid rendering method + clamp fillRate of the tank between 0 and 1

* init all static fields in the static block

* remove object instantiation that is never used in the following method and assign local variables

* reduce object allocation spam in CCModelLibrary.getRenderMatrix

* fix error in local V value

* remove all object instantiation during rendering to minimize RAM allocation in RenderUtils
* minor changes to RedirectorTransformer and class dumping

* don't print the stacktrace when failing to write class
Co-authored-by: Martin Robertz <[email protected]>
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