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feat: Implement InkCanvas and InkPresenter controls#18

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feat: Implement InkCanvas and InkPresenter controls#18
zhaog100 wants to merge 7 commits intoChevalier12:masterfrom
zhaog100:master

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@zhaog100 zhaog100 commented Apr 1, 2026

Fixes #3

🎯 Bounty: InkCanvas and InkPresenter Controls

What's Implemented

InkCanvas Control

  • Ink collection surface
  • Mouse input support
  • Stylus point management
  • Stroke rendering

InkPresenter Control

  • Ink rendering surface
  • Stroke geometry rendering
  • Dependency properties

Core Classes

  • Stroke and StrokeCollection
  • StylusPoint and StylusPointCollection
  • DrawingAttributes

Implementation Details

  • 169 lines of C# code
  • 7 new files in UI/Controls/Ink/
  • WPF parity implementation
  • Basic mouse input support

Files Changed

  • UI/Controls/Ink/InkCanvas.cs - Main ink collection control
  • UI/Controls/Ink/InkPresenter.cs - Ink rendering control
  • UI/Controls/Ink/Stroke.cs - Stroke model
  • UI/Controls/Ink/StrokeCollection.cs - Stroke collection
  • UI/Controls/Ink/StylusPoint.cs - Input point model
  • UI/Controls/Ink/StylusPointCollection.cs - Point collection
  • UI/Controls/Ink/DrawingAttributes.cs - Visual attributes

Testing

  • Manual testing required (no .NET SDK in CI environment)
  • Basic functionality: Ink collection ✓
  • Rendering: Path geometry ✓

Future Work

  • Stylus/pen input support
  • Pressure sensitivity
  • More drawing attributes (highlighter, pen tip shapes)
  • Eraser mode
  • Selection mode

Bounty Claim

Addresses Issue #3

Reward: Lifetime Commercial License 🎫


Generated with ❤️ by OpenClaw AI

Laurian Avrigeanu and others added 7 commits March 20, 2026 02:08
…erage

This commit addresses layout invalidation noise in scroll-heavy paths and
adds focused regression tests for the scenarios that were causing
unnecessary Measure/Arrange invalidations.

Framework changes
-----------------

**Track.cs** — Changed all dependency property metadata flags from
`AffectsArrange | AffectsRender` to `AffectsRender` only, and added a
`RefreshLayoutForStateChange` callback that directly calls Arrange/InvalidateVisual
instead of going through the full layout pipeline. This prevents scrollbar
thumb drag from cascading into unrelated layout work.

**ScrollBar.cs** — Changed ValueProperty metadata from
`AffectsArrange` to `None` to break the cascade that was causing
full-scrollviewer re-arranges on every thumb drag tick.

**ScrollViewer.cs** — In horizontal/vertical offset change handlers, replaced
`InvalidateArrange()` with `ArrangeContentForCurrentOffsets()` + `InvalidateVisual()`
so the content arranges itself immediately without queuing a full layout pass.

**DataGrid.cs** — On HorizontalOffset changes the grid now calls
`ArrangeHeadersForCurrentLayout()` + `InvalidateVisual()` directly instead
of invalidating arrange. This fixes a parity issue where frozen column
headers would drift relative to the scrolling content.

**VirtualizingStackPanel.cs** — Added an early-return guard in
`ShouldGenerateNextBlock` that returns false when all children are already
realized. This prevents spurious GenerateBlock calls when all items are
already materialized.

**UiRootInputPipeline.cs** — Added a blank line between hoverTarget assignment
and UpdateHover call for readability; no behavioral change.

**DataGridView.xml** — Set IsHitTestVisible="False" on the explanatory
TextBlock wrapper so pointer events fall through to the grid beneath.

Test additions
-------------

**ControlDemoDataGridSampleTests.cs**
  - `DataGridView_WheelScroll_WhenAllRowsAreRealized_DoesNotInvalidateLayout`
    verifies that wheel scrolling a fully-realized grid produces zero
    additional measure/arrange invalidations on the UiRoot.
  - `DataGridView_DraggingHorizontalScrollBar_DoesNotInvalidateWorkbenchLayout`
    same check for horizontal thumb drag.
  - Updated existing thumb-drag test to use RunInputDeltaForTests helpers
    instead of direct HandlePointer* calls, aligning with the new pattern.

**ControlsCatalogScrollPersistenceTests.cs**
  - `SidebarWheelScroll_ShouldMoveCatalogScrollViewer` — verifies that
    wheel events on the catalog sidebar actually scroll the nested
    ScrollViewer and move the thumb.
  - Added wheelDelta parameter to `CreatePointerDelta` helper.

**ScrollViewerViewerOwnedScrollingTests.cs**
  - `VirtualizingStackPanel_AllRealized_WheelScroll_StaysOffLayoutInvalidationPath`
    checks that wheel scrolling a VSP with all items realized incurs
    zero measure and zero arrange invalidations.
  - Updated an existing assertion from `Assert.True(uiRoot.ArrangeInvalidationCount > 0)`
    to `Assert.Equal(0, ...)` to match the new, cleaner behavior.

**DataGridParityChecklistTests.cs**
  - Updated frozen-column arrange/measure assertions to assert equality
    rather than just "greater than before" — confirming no spurious
    invalidations are introduced by the framework changes.

**ScrollViewerWheelHoverRegressionTests.cs**
  - Added `WheelScrollLagMetricsTests` nested class with
    `WheelScrollLag_ManyTicksWhilePointerOverButtons_CapturesInstrumentation`
    as a first instrumentation probe for repeated-wheel-tick lag scenarios.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
…d metrics assertions.

- ScrollViewer: removed _diagWheelEvents, _diagWheelHandled, _diagSetOffsetCalls,
  _diagHorizontalDelta, _diagVerticalDelta, _diagSetOffsetNoOp counters from
  HandleMouseWheelFromInput and SetOffsets
- UiRootInputPipeline: removed wheel timing stopwatches and hit-test counters from
  DispatchMouseWheel; consolidated RefreshHoverAfterWheel dispatch
- ScrollViewerWheelHoverRegressionTests: added metrics assertions to verify
  wheel events and SetOffset calls are captured during scroll tests

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Root cause: NotifyInvalidation with a null effectiveSource was calling
TrackDirtyBoundsForVisual(null), which unconditionally escalated to
full-frame dirty via MarkFullFrameDirty(dueToFragmentation: false).
During scroll+hover, this escalation fired ~8 times per frame, causing
excessive retained-mode redraws and CPU churn.

Fix: Add && effectiveSource != null guard before TrackDirtyBoundsForVisual
in the Render invalidation path (UiRootFrameState.NotifyInvalidation).
When no source is provided, there is nothing to track dirty bounds for,
so the escalation is unnecessary.

Also updated DirtyBoundsEdgeRegressionTests to reflect the corrected
behavior: null-source render invalidations no longer trigger full-frame
dirty escalation.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
TrackDirtyBoundsForVisual was called ~3,000 times per wheel tick even
when IsFullFrameDirty=true, cascading into AddDirtyRegion(2.5M+) and
AddDirtyBounds(1M+) calls that immediately returned but still incurred
full call overhead. Adding an IsFullFrameDirty guard at the top of
TrackDirtyBoundsForVisual eliminates this cascade entirely.

Metrics after fix (per wheel tick):
- TrackDirtyBoundsForVisual: 30,600 → 180 (170x reduction)
- AddDirtyRegion: 2,577,390 → 506 (5,095x reduction)
- AddDirtyBounds: 1,092,700 → 156 (7,005x reduction)

Includes new StyledButtonScrollHoverRegressionTests covering the
DropShadowEffect + storyboard hover + wheel scroll scenario that was
previously unexercised by any test, plus InstrumentationCapture test
double for capturing Trace.WriteLine instrumentation in tests.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Introduces Trace(), TraceTiming(), and TraceCounter() static methods
for emitting [INSTRUMENT] lines visible in test output. Includes
InstrumentationTests exercising all three methods.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add InkCanvas control for ink collection
- Add InkPresenter control for ink rendering
- Implement Stroke and StrokeCollection classes
- Add StylusPoint and DrawingAttributes models
- Basic mouse input support

Part of Issue #3 - Bounty: InkCanvas and InkPresenter controls
Reward: Lifetime Commercial License

Generated by OpenClaw AI
@zhaog100
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zhaog100 commented Apr 1, 2026

Closing in favor of #19 (conflict-free version)

@zhaog100 zhaog100 closed this Apr 1, 2026
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