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UI: Notifications | ||
Notify: Seer: card is taken. | ||
Notify: Seer: card is given. | ||
Notify: Magician | ||
Notify: Spy | ||
Notify: Warlord district is destroyed | ||
Notify: Marshal district is taken | ||
Notify: Diplomat district is traded | ||
Notify: Theater role swapped | ||
Notify: Wizard hand was swapped | ||
Fix: Bewitch action wipes out the whole screen and forces a page reload. | ||
Dev: request logging | ||
UI: Arrows overlap text in role logs. | ||
Fix: No logs for draft phase | ||
Fix: No logs for end of previous turn. | ||
Fix: cache invalidate public/index.css | ||
use uploadthing for assets | ||
UI: required rank 4 actions should have an indicator. | ||
UI: Rank 8 action costs should be displayed | ||
UI: Rank 8 Invalid targets should be greyed out | ||
Build Menu: Reminder that you have a warrant; emoji + text | ||
Build Menu: Cost to build should be displayed | ||
Build Menu: Use tabs instead of radio buttons | ||
UI: Max height for hand panel, with horizontal scroll | ||
Randomize audio notification | ||
Randomizer mode: any role can be any rank | ||
Persist game config to sqlite db | ||
Detect when building is impossible. | ||
Pesist the dragged position of districts in a city. | ||
Resizable windows, dimensions are saved per user and kept persistently between sessions | ||
All Cities in 1 panel, scroll. | ||
Timer: 2 minute timer, +20secs every turn, capped at 2 minutes. | ||
Ui: spy hide players with no hands | ||
UI: see city even when in action menu | ||