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1 change: 1 addition & 0 deletions CHANGES.md
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,7 @@
- Improved performance and reduced memory usage of `Event` class. [#12896](https://github.com/CesiumGS/cesium/pull/12896)
- Fixes vertical misalignment of glyphs in labels with small fonts [#8474](https://github.com/CesiumGS/cesium/issues/8474)
- Prevent runtime errors for certain forms of invalid PNTS files [#12872](https://github.com/CesiumGS/cesium/issues/12872)
- Fixed a bug where the removal of draped imagery layers did not update the rendered state [#12923](https://github.com/CesiumGS/cesium/issues/12923)

#### Additions :tada:

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4 changes: 4 additions & 0 deletions packages/engine/Source/Scene/Model/ModelImagery.js
Original file line number Diff line number Diff line change
Expand Up @@ -100,6 +100,9 @@ class ModelImagery {
//>>includeEnd('debug');

if (!this._hasImagery) {
// When there is no imagery, make sure to delete any model primitive
// imageries that may previously have been created
this._deleteModelPrimitiveImageries();
return;
}

Expand Down Expand Up @@ -215,6 +218,7 @@ class ModelImagery {
modelPrimitiveImagery.destroy();
}
delete this._modelPrimitiveImageries;
this._model.resetDrawCommands();
}

/**
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26 changes: 26 additions & 0 deletions packages/engine/Specs/Scene/Model/ModelImagerySpec.js
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Expand Up @@ -133,4 +133,30 @@ describe("Scene/Model/ModelImagery", function () {
const modelPrimitiveImageries = modelImagery._modelPrimitiveImageries;
expect(modelPrimitiveImageries.length).toBe(4);
});

it("removes ModelPrimitiveImagery objects when imagery layers are removed", async function () {
if (!scene.context.webgl2) {
return;
}

const tileset = await loadTilesetWithImagery(scene);

const root = tileset.root;
const content = root.content;
const model = content._model;
const modelImagery = model._modelImagery;

// The model has four primitives
const modelPrimitiveImageries = modelImagery._modelPrimitiveImageries;
expect(modelPrimitiveImageries.length).toBe(4);

// Remove the imagery layer from the tileset, and trigger an update
tileset.imageryLayers.removeAll(false);
scene.renderForSpecs();

// The model imagery should no longer contain any
// modelPrimitiveImagery objects now
const newModelPrimitiveImageries = modelImagery._modelPrimitiveImageries;
expect(newModelPrimitiveImageries).toBeUndefined();
});
});