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Releases: CarterGames/SaveManager

Build hotfix (2.1.8)

20 May 19:04
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ℹ️ A fix for the asset when making builds.

🗓️ Release Date: 20th May 2024

🎨 Asset Changes

- [Internal report] Fixed an issue where the project wouldn't build due to a script rename that was missed.

Editor window error fixes (2.1.7)

11 May 10:51
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ℹ️ A fix for a minor error in the save editor window.

🗓️ Release Date: 11th May 2024

🎨 Asset Changes

- [Internal report] Fixed an issue where sometimes the editor would throw an error when interacting with it.

GUI update fix (2.1.6)

07 May 07:12
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ℹ️ Fixed a GUI update issue with the editor tab of the save editor.

🗓️ Release Date: 7th May 2024

🎨 Asset Changes

  • [Internal report] Fixed that editor issue where the GUI wouldn't update when copy/pasting values into save values in the save editor.

Initialization & Fixes (2.1.5)

17 Apr 19:06
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ℹ️ Updated some backend logic for the editor & fixed a legacy code element reported by a user.

🗓️ Release Date: 17th April 2024

🎨 Asset Changes

  • Updated the initialization & reload checks in the back end of the asset.
  • [Community Reported]: Fixed a legacy code line in the settings provider class that was missed out of an earlier refactor.

Minor Updates (2.1.4)

19 Mar 18:09
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ℹ️ Fixed an issue with the save object creator and updated some header comments.

🗓️ Release Date: 19th March 2024

🎨 Asset Changes

  • [Internal Report] Fixed an issue where creating an instance of a new save object from the save object class creator flow would throw some errors in the console. It still worked but the errors we a mistake.
  • Updated the header copyright comments of each script.

Auto Load Option Removal (2.1.3)

08 Feb 19:11
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ℹ️ Fixed an issue where having the old auto load toggle off would cause save data loss.

🗓️ Release Date: 8th February 2024

🎨 Asset Changes

  • [Community Report] Remove the auto load option to fix an issue where having it off would not keep data between sessions. It was easier to force it on that keeping the toggle and its use-cases for the option were low really.
  • Corrected some missing script graphics on some scripts in the asset.
  • Fixed an issue where the settings asset custom inspector would throw an error due to an old value being looked for.
  • Updated the local docs with the auto-load removal.

Save Value Null Check Fix (2.1.2)

20 Jan 14:48
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ℹ️ Fixed an issue where the save value comparision to null would stop the data from loading correctly.

🗓️ Release Date: 20th Janurary 2024

🎨 Asset Changes

  • [Community Report] [Issue:#1] A further fix related to the issue quoted where save values would copare against null, throwing an error to cause a load of the game to fail.

Save File Error Fix (2.1.1)

20 Jan 11:53
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ℹ️ A small fix to the asset's initialization to avoid an error message appearing about the save file not being found on first use of the asset.

🗓️ Release Date: 20th Janurary 2024

🎨 Asset Changes

  • [Community Report] [Issue:#1] Fixed an issue where the asset didn't initialize correctly.
  • Updated the version validator to the latest iteration with futurue version checks.
  • Updated the asset index system to hopefully fix some issues with blank entries.

Save Categories (2.1.0)

01 Jan 20:23
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ℹ️ Added a new attribute to allow save objects to be categorized in the save editor window.

🗓️ Release Date: 1st Janurary 2024

🎨 Asset Changes

  • New save categories attribute added.
  • Minor settings updates behind the scenes.

Editor Hotfix (2.0.16)

24 Dec 11:22
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ℹ️ Fixed some editor bugs with the save editor

🗓️ Release Date: 24th December 2023

🎨 Asset Changes

  • [Community Report] Fixed an issue where the save data wasn't loading when the project was opened after editing in the previous session outside of the save editor window.
  • [Community Report] Fixed an issue where with AES encryption on the game would lose data when loading the project after modifying it.