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Releases: CammiePone/Cammies-Combat-Tweaks

Cammie's Combat Tweaks 1.5-SNAPSHOT

06 Oct 07:28
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Pre-release

General

  • Command to get the attribute name(s) and UUID(s) on an item

Swords

  • Sword sweeping happens even if you miss an attack

Projectiles

  • Arrows have no random deviation
  • Projectiles check in a wider area for if they hit a flying player

Enchantments

  • Sweeping Edge 3 multiplier is 100% base damage instead of 75%
  • Thorns no longer causes knockback to those hurt by it

Cammie's Combat Tweaks 1.4-SNAPSHOT

05 Oct 20:58
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Pre-release

Tridents

  • Riptide works outside of water and rain
    • Riptide is half as effective outside of water and rain
  • Cap Riptide + Elytra speed to 2.5

Potions

  • Speed increases air speed as well

Regeneration

  • Minimum hunger for regen is 11
  • Player now regens at half a heart per second regardless of saturation level
  • Player loses hunger at a 1:1 rate per health regenerated, instead of at a 1:1.5

Cammie's Combat Tweaks 1.3-SNAPSHOT

04 Oct 14:00
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Pre-release

General

  • An attack can now be queued when you attack while on cooldown

Bug Fixes

  • Server should now sync attribute overrides to client

Cammie's Combat Tweaks 1.2-SNAPSHOT

03 Oct 00:12
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Pre-release

Mending

  • Can be turned into Unbreakable if the Player shift + right clicks a Tier 4 Beacon with the tool that has Mending on it

Cammie's Combat Tweaks 1.1-SNAPSHOT

02 Oct 21:00
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Pre-release

Changes since last release:

Swords

  • Increased attack reach (from 3 to 4)

Tridents

  • Increased attack reach (from 3 to 5)
    • There is a bug with this causing it to cap to 4.5, but that has been reported and we are waiting on a fix
  • Riptide works outside of water and rain
    • Riptide no longer works for Elytras unless in the water or rain
  • 25% chance to be found in place of a Treasure Map in a Shipwreck

Cammie's Combat Tweaks 1.0-SNAPSHOT

02 Oct 15:28
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Pre-release

General

  • Attack speed now acts as a hard cooldown
  • Weapons attack faster than before
    • Different tool materials have different attack speeds
      • Wood, Stone, and Iron have the same attack speed
      • Diamond is slightly slower than Wood, Stone, and Iron
      • Netherite is slightly slower than Diamond
      • Gold is much faster than Wood, Stone, and Iron
  • Gold tool durability is doubled
  • Undid the additional cooldown on missed attacks Mojang added in 1.8 which soft-capped CPS to 10
  • Item cooldown now affects attacking as well as right click
  • Players, Projectiles, and Magic ignore invulnerability ticks

Crossbows

  • Crossbows can now have Multishot and Piercing simultaneously

Shields

  • Shields can now parry direct attacks within 1/4th of a second of being used
    • Parried attacks disable the attacker's weapons for 4 seconds
  • Shields now only protect in a 100 degree arc
  • Shields are able to block instantly
  • Shields now go on a 2 second cooldown if you release right click for the first half second of the shield being active
  • Shields only block 5 damage from direct attacks