Releases: CammiePone/Cammies-Combat-Tweaks
Releases · CammiePone/Cammies-Combat-Tweaks
Cammie's Combat Tweaks 1.5-SNAPSHOT
General
- Command to get the attribute name(s) and UUID(s) on an item
Swords
- Sword sweeping happens even if you miss an attack
Projectiles
- Arrows have no random deviation
- Projectiles check in a wider area for if they hit a flying player
Enchantments
- Sweeping Edge 3 multiplier is 100% base damage instead of 75%
- Thorns no longer causes knockback to those hurt by it
Cammie's Combat Tweaks 1.4-SNAPSHOT
Tridents
- Riptide works outside of water and rain
- Riptide is half as effective outside of water and rain
- Cap Riptide + Elytra speed to 2.5
Potions
- Speed increases air speed as well
Regeneration
- Minimum hunger for regen is 11
- Player now regens at half a heart per second regardless of saturation level
- Player loses hunger at a 1:1 rate per health regenerated, instead of at a 1:1.5
Cammie's Combat Tweaks 1.3-SNAPSHOT
General
- An attack can now be queued when you attack while on cooldown
Bug Fixes
- Server should now sync attribute overrides to client
Cammie's Combat Tweaks 1.2-SNAPSHOT
Mending
- Can be turned into Unbreakable if the Player shift + right clicks a Tier 4 Beacon with the tool that has Mending on it
Cammie's Combat Tweaks 1.1-SNAPSHOT
Changes since last release:
Swords
- Increased attack reach (from 3 to 4)
Tridents
- Increased attack reach (from 3 to 5)
- There is a bug with this causing it to cap to 4.5, but that has been reported and we are waiting on a fix
- Riptide works outside of water and rain
- Riptide no longer works for Elytras unless in the water or rain
- 25% chance to be found in place of a Treasure Map in a Shipwreck
Cammie's Combat Tweaks 1.0-SNAPSHOT
General
- Attack speed now acts as a hard cooldown
- Weapons attack faster than before
- Different tool materials have different attack speeds
- Wood, Stone, and Iron have the same attack speed
- Diamond is slightly slower than Wood, Stone, and Iron
- Netherite is slightly slower than Diamond
- Gold is much faster than Wood, Stone, and Iron
- Different tool materials have different attack speeds
- Gold tool durability is doubled
- Undid the additional cooldown on missed attacks Mojang added in 1.8 which soft-capped CPS to 10
- Item cooldown now affects attacking as well as right click
- Players, Projectiles, and Magic ignore invulnerability ticks
Crossbows
- Crossbows can now have Multishot and Piercing simultaneously
Shields
- Shields can now parry direct attacks within 1/4th of a second of being used
- Parried attacks disable the attacker's weapons for 4 seconds
- Shields now only protect in a 100 degree arc
- Shields are able to block instantly
- Shields now go on a 2 second cooldown if you release right click for the first half second of the shield being active
- Shields only block 5 damage from direct attacks