A basic server for serving up filesystem based tilesets representing
Cesium.js terrain models. The resources served up are
intended for use with the
CesiumTerrainProvider
JavaScript class present in the Cesium.js client.
This has specifically been created for easing the development and testing of terrain tilesets created using the Cesium Terrain Builder tools.
This project also provides a Docker container to further simplify deployment of the server and testing of tilesets. See the Docker Registry for further details.
The terrain server is a self contained binary with the following command line options:
$ cesium-terrain-server:
-base-terrain-url="/tilesets": base url prefix under which all tilesets are served
-cache-limit=1.00MB: the memory size in bytes beyond which resources are not cached. Other memory units can be specified by suffixing the number with kB, MB, GB or TB
-dir=".": the root directory under which tileset directories reside
-log-level=notice: level at which logging occurs. One of crit, err, notice, debug
-memcached="": (optional) memcached connection string for caching tiles e.g. localhost:11211
-no-request-log=false: do not log client requests for resources
-port=8000: the port on which the server listens
-web-dir="": (optional) the root directory containing static files to be served
Assume you have the following (small) terrain tileset (possibly created with
ctb-tile
):
/data/tilesets/terrain/srtm/
├── 0
│ └── 0
│ └── 0.terrain
├── 1
│ └── 1
│ └── 1.terrain
├── 2
│ └── 3
│ └── 3.terrain
└── 3
└── 7
└── 6.terrain
To serve this tileset on port 8080
, you would run the following command:
cesium-terrain-server -dir /data/tilesets/terrain -port 8080
The tiles would then be available under http://localhost:8080/tilesets/srtm/
(e.g. http://localhost:8080/tilesets/srtm/0/0/0.terrain for the root tile).
This URL, for instance, is what you would use when configuring
CesiumTerrainProvider
in the Cesium client.
Serving up additional tilesets is simply a matter of adding the tileset as a
subdirectory to /data/tilesets/terrain/
. For example, adding a tileset
directory called lidar
to that location will result in the tileset being
available under http://localhost:8080/tilesets/lidar/.
Note that the -web-dir
option can be used to serve up static assets on the
filesystem in addition to tilesets. This makes it easy to use the server to
prototype and develop web applications around the terrain data.
The CesiumTerrainProvider
Cesium.js class requires that a layer.json
resource is present describing the terrain tileset. The ctb-tile
utility does
not create this file. If a layer.json
file is present in the root directory
of the tileset then this file will be returned by the server when the client
requests it. If the file is not found then the server will return a default
resource.
The Cesium javascript client requires that the two top level tiles representing
zoom level 0
are always present. These tiles are represented by the
0/0/0.terrain
and 0/1/0.terrain
resources. When creating tilesets using the
ctb-tile
utility only one of these tiles will be generated unless the source
terrain dataset intersects with the prime meridian. The terrain server
addresses this issue by serving up a blank terrain tile if a top level tile is
requested which does not also exist on the filesystem.
The terrain server can use a memcache server to cache tileset data. It is important to note that the terrain server does not use the cache itself, it only populates it for each request. The idea is that a reverse proxy attached to the memcache (such as Nginx) will first attempt to fulfil a request from the cache before falling back to the terrain server, which will then update the cache.
Enabling this functionality requires specifying the network address of a
memcached server (including the port) using the -memcached
option. E.g. A
memcached server running at memcache.me.org
on port 11211
can be used as
follows:
cesium-terrain-server -dir /data/tilesets/terrain -memcached memcache.me.org:11211
If present, the terrain server uses the value of the custom X-Memcache-Key
header as the memcache key, otherwise it uses the value of the request URI. A
minimal Nginx configuration setting X-Memcache-Key
is as follows:
server {
listen 80;
server_name localhost;
root /var/www/app;
index index.html;
location /tilesets/ {
set $memcached_key "tiles$request_uri";
memcached_pass memcached:11211;
error_page 404 502 504 = @fallback;
add_header Access-Control-Allow-Origin "*";
location ~* \.terrain$ {
add_header Content-Encoding gzip;
}
}
location @fallback {
proxy_pass http://tiles:8000;
proxy_set_header X-Memcache-Key $memcached_key;
}
}
The -cache-limit
option can be used in conjunction with the above to change
the memory limit at which resources are considered to large for the cache.
The server is written in Go and requires Go to be present
on the system when compiling it from source. As such, it should run everywhere
that Go does. Assuming that you have set the
GOPATH,
installation is a matter of running go install
:
go get github.com/COVISART/cesium-terrain-server/cmd/cesium-terrain-server
A program called cesium-terrain-server
should then be available under your
GOPATH
(or GOBIN
location if set).
The code has been developed on a Linux/macOS platform. After downloading the package
you should be able to run make
from the project root to build the server,
which will be available as ./bin/cesium-terrain-server
.
Note: Getting this building has been an absolute blast ... (not really many fixes)
Note: to make things mich less painful make sure you have set
GOPATH
GOROOT
GOBIN
GO111MODULE
- optional
macOS / brew example ~/.zshrc
export GOPATH="$HOME/go"
export GOROOT="$GOPATH"
export GOBIN="$GOROOT"/bin
# OPTIONAL, it might already be set
export GO111MODULE=on
Executing make docker-local
will create a docker image tagged
geodata/cesium-terrain-server:local
which when run with a bind mount to the
project source directory is very handy for developing and testing. NOTE: for your local changes to take effect within a docker image the local changes must be committed!
Please report bugs or issues using the GitHub issue tracker.
Code and documentation contributions are very welcome, either as GitHub pull requests or patches.
The Apache License, Version 2.0.
Homme Zwaagstra [email protected]