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Releases: BrokenRegistry/Rotp-Fusion

rotp-Fusion-2024-10-06

06 Oct 05:41
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Info for Mac Users: Applications/games/rotp/ is a good place to run it smoothly!

Very last changes:

  • Minor UI Fixes and French translation improvements.
  • More French translation fixes (BR & Frank Zago)
  • Minor Fixes and French translation of some mod options.
  • Plenty of language file Fixes, Ongoing... (BR & Frank Zago)
  • Fixed several dialog files containing orphaned keywords and orphaned definitions because they were accidentally split across multiple lines.
  • Fixed plenty keywords that should not have been translated into foreign languages. (In more than half the languages...)
  • Update French language. (Frank Zago)
  • Tech Panel: New complementary tech info available.
  • Custom Council percentage: The anounce and conclusion messages will now follow the requirement.
  • Fixed incorrect variable names in language files. (Frank Zago)

Updates since last Reddit announcement:

  • Galaxy setup:
    • New Side panel with all galaxy option to tune and preview.
      • New nearby stars options.
      • Loose galaxy limits.
      • The number of star per empire can now be lowered to 1.
      • Nebulae placement, global and relaive to empire. Their effects on planets.
    • Most galaxy type can now have their options set to "Random".
    • Galaxy type can be set randomly.
    • Removed the 6 buttons options, as their contents was no longer updated...
  • New game options:
    • Reduced population growth: (by Practical-Incarnation)
    • Implemented AI-confidence-feature. (Xilmi)
    • Option to customize peace treaties: Peace / Armistice / ColdWar.
    • Iron man panel: a few more options.
    • Improved and persistent (optional) random generator.
    • Council options:
      • The player to vote first or Last.
      • Realms Beyond: No second chances, no half win... ==> No Alliance victory (Neither Council nor Military) & No rebellion! (Including player)
      • No Alliances: No half win... ==> No Alliance victory (Neither Council nor Military)
  • Custom Species Panel:
    • New Limited Ignores Eco, a new custom race option: (by Practical-Incarnation)
    • Display malus value in Species customization panel.
    • New values for Worker Production and Factory Control.
  • New Option panel to set default Nominal Species Names.
  • New rules:
    • Successful execution of a sabotage-mission will now also provide a full scan of the target-system and thus allow the system to be invaded. (Xilmi)
  • Old Rules:
    • Ship Combat:
      • New option to set MoO1 like astrroids distribution.
      • New option to prevent asteroids from disapearing.
      • New option to place Ships and planet in their MoO1 location.
      • New option for asteroids to impact on weapons. (As in MoO1)
    • Space Monsters can be replaced by their MoO1 equivalent.
  • Governor Options:
    • Replaced the Governor "Spare Xenophobes" with a more general option: "Respect promises"
    • The last promise will be shown in the Empire Intelligence panel during the entire sensitive time.
    • New option to promote atmosphere and soil enrichment, as well as planet terraforming.
  • GUI Improvement:
    • Load and Save Options Now available on the main Menu with the "CTRL" key modifier.
    • New option to select the default values: RotP-Fusion / RotP-Original / MoO1
    • Option to remove the colony notification messages requesting new allocations.
    • The state of the guide is now remembered from session to session. Default = Enabled.
    • The advisor has been restored... Easy to switch off in In-Game Options.
    • The Auto help at start has been restored... Easy to switch off in In-Game Options.
    • Game Over panel: Option to get more diversified titles.
    • Max combat turns from 10 to 1000.
    • Option to continue after game over panel! (At your own risk)
    • New "war view" mode, toggled with "W" Key (Good companion of "F7"/"F8")
    • Option to Default Forward Rally and help to select the quickest way through stargates
    • Added Last spy report age in contact panel, and their last efficiencies.
    • Empire status can show max tech level.
    • Restart will now gives the same research tech list.
    • Auto-Run now manage council and has a new Benchmark tester, and more.
    • Transport Panel: auto refill option improvement.
    • Plenty of new Hotkeys: (Shift-F1 to reveal them)
    • Plenty of minor improvements.
    • Improved Smart-Max.
    • Right-Click on planet (above spending panel), will bring the planet view. (Still under construction)
    • Missiles: New option to have their graphics based on shipset.
  • AI: Stronger than ever.
  • Plenty of little bug fixes.

rotp-Fusion-2024-10-05

05 Oct 20:40
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Info for Mac Users: Applications/games/rotp/ is a good place to run it smoothly!

Very last changes:

  • More French translation fixes (BR & Frank Zago)
  • Minor Fixes and French translation of some mod options.
  • Plenty of language file Fixes, Ongoing... (BR & Frank Zago)
  • Fixed several dialog files containing orphaned keywords and orphaned definitions because they were accidentally split across multiple lines.
  • Fixed plenty keywords that should not have been translated into foreign languages. (In more than half the languages...)
  • Update French language. (Frank Zago)
  • Tech Panel: New complementary tech info available.
  • Custom Council percentage: The anounce and conclusion messages will now follow the requirement.
  • Fixed incorrect variable names in language files. (Frank Zago)

Updates since last Reddit announcement:

  • Galaxy setup:
    • New Side panel with all galaxy option to tune and preview.
      • New nearby stars options.
      • Loose galaxy limits.
      • The number of star per empire can now be lowered to 1.
      • Nebulae placement, global and relaive to empire. Their effects on planets.
    • Most galaxy type can now have their options set to "Random".
    • Galaxy type can be set randomly.
    • Removed the 6 buttons options, as their contents was no longer updated...
  • New game options:
    • Reduced population growth: (by Practical-Incarnation)
    • Implemented AI-confidence-feature. (Xilmi)
    • Option to customize peace treaties: Peace / Armistice / ColdWar.
    • Iron man panel: a few more options.
    • Improved and persistent (optional) random generator.
    • Council options:
      • The player to vote first or Last.
      • Realms Beyond: No second chances, no half win... ==> No Alliance victory (Neither Council nor Military) & No rebellion! (Including player)
      • No Alliances: No half win... ==> No Alliance victory (Neither Council nor Military)
  • Custom Species Panel:
    • New Limited Ignores Eco, a new custom race option: (by Practical-Incarnation)
    • Display malus value in Species customization panel.
    • New values for Worker Production and Factory Control.
  • New Option panel to set default Nominal Species Names.
  • New rules:
    • Successful execution of a sabotage-mission will now also provide a full scan of the target-system and thus allow the system to be invaded. (Xilmi)
  • Old Rules:
    • Ship Combat:
      • New option to set MoO1 like astrroids distribution.
      • New option to prevent asteroids from disapearing.
      • New option to place Ships and planet in their MoO1 location.
      • New option for asteroids to impact on weapons. (As in MoO1)
    • Space Monsters can be replaced by their MoO1 equivalent.
  • Governor Options:
    • Replaced the Governor "Spare Xenophobes" with a more general option: "Respect promises"
    • The last promise will be shown in the Empire Intelligence panel during the entire sensitive time.
    • New option to promote atmosphere and soil enrichment, as well as planet terraforming.
  • GUI Improvement:
    • Load and Save Options Now available on the main Menu with the "CTRL" key modifier.
    • New option to select the default values: RotP-Fusion / RotP-Original / MoO1
    • Option to remove the colony notification messages requesting new allocations.
    • The state of the guide is now remembered from session to session. Default = Enabled.
    • The advisor has been restored... Easy to switch off in In-Game Options.
    • The Auto help at start has been restored... Easy to switch off in In-Game Options.
    • Game Over panel: Option to get more diversified titles.
    • Max combat turns from 10 to 1000.
    • Option to continue after game over panel! (At your own risk)
    • New "war view" mode, toggled with "W" Key (Good companion of "F7"/"F8")
    • Option to Default Forward Rally and help to select the quickest way through stargates
    • Added Last spy report age in contact panel, and their last efficiencies.
    • Empire status can show max tech level.
    • Restart will now gives the same research tech list.
    • Auto-Run now manage council and has a new Benchmark tester, and more.
    • Transport Panel: auto refill option improvement.
    • Plenty of new Hotkeys: (Shift-F1 to reveal them)
    • Plenty of minor improvements.
    • Improved Smart-Max.
    • Right-Click on planet (above spending panel), will bring the planet view. (Still under construction)
    • Missiles: New option to have their graphics based on shipset.
  • AI: Stronger than ever.
  • Plenty of little bug fixes.

rotp-Fusion-2024-10-05

05 Oct 05:21
Compare
Choose a tag to compare

Info for Mac Users: Applications/games/rotp/ is a good place to run it smoothly!

Very last changes:

  • Minor Fixes and French translation of some mod options.
  • Plenty of language file Fixes, Ongoing... (BR & Frank Zago)
  • Fixed several dialog files containing orphaned keywords and orphaned definitions because they were accidentally split across multiple lines.
  • Fixed plenty keywords that should not have been translated into foreign languages. (In more than half the languages...)
  • Update French language. (Frank Zago)
  • Tech Panel: New complementary tech info available.
  • Custom Council percentage: The anounce and conclusion messages will now follow the requirement.
  • Fixed incorrect variable names in language files. (Frank Zago)

Updates since last Reddit announcement:

  • Galaxy setup:
    • New Side panel with all galaxy option to tune and preview.
      • New nearby stars options.
      • Loose galaxy limits.
      • The number of star per empire can now be lowered to 1.
      • Nebulae placement, global and relaive to empire. Their effects on planets.
    • Most galaxy type can now have their options set to "Random".
    • Galaxy type can be set randomly.
    • Removed the 6 buttons options, as their contents was no longer updated...
  • New game options:
    • Reduced population growth: (by Practical-Incarnation)
    • Implemented AI-confidence-feature. (Xilmi)
    • Option to customize peace treaties: Peace / Armistice / ColdWar.
    • Iron man panel: a few more options.
    • Improved and persistent (optional) random generator.
    • Council options:
      • The player to vote first or Last.
      • Realms Beyond: No second chances, no half win... ==> No Alliance victory (Neither Council nor Military) & No rebellion! (Including player)
      • No Alliances: No half win... ==> No Alliance victory (Neither Council nor Military)
  • Custom Species Panel:
    • New Limited Ignores Eco, a new custom race option: (by Practical-Incarnation)
    • Display malus value in Species customization panel.
    • New values for Worker Production and Factory Control.
  • New Option panel to set default Nominal Species Names.
  • New rules:
    • Successful execution of a sabotage-mission will now also provide a full scan of the target-system and thus allow the system to be invaded. (Xilmi)
  • Old Rules:
    • Ship Combat:
      • New option to set MoO1 like astrroids distribution.
      • New option to prevent asteroids from disapearing.
      • New option to place Ships and planet in their MoO1 location.
      • New option for asteroids to impact on weapons. (As in MoO1)
    • Space Monsters can be replaced by their MoO1 equivalent.
  • Governor Options:
    • Replaced the Governor "Spare Xenophobes" with a more general option: "Respect promises"
    • The last promise will be shown in the Empire Intelligence panel during the entire sensitive time.
    • New option to promote atmosphere and soil enrichment, as well as planet terraforming.
  • GUI Improvement:
    • Load and Save Options Now available on the main Menu with the "CTRL" key modifier.
    • New option to select the default values: RotP-Fusion / RotP-Original / MoO1
    • Option to remove the colony notification messages requesting new allocations.
    • The state of the guide is now remembered from session to session. Default = Enabled.
    • The advisor has been restored... Easy to switch off in In-Game Options.
    • The Auto help at start has been restored... Easy to switch off in In-Game Options.
    • Game Over panel: Option to get more diversified titles.
    • Max combat turns from 10 to 1000.
    • Option to continue after game over panel! (At your own risk)
    • New "war view" mode, toggled with "W" Key (Good companion of "F7"/"F8")
    • Option to Default Forward Rally and help to select the quickest way through stargates
    • Added Last spy report age in contact panel, and their last efficiencies.
    • Empire status can show max tech level.
    • Restart will now gives the same research tech list.
    • Auto-Run now manage council and has a new Benchmark tester, and more.
    • Transport Panel: auto refill option improvement.
    • Plenty of new Hotkeys: (Shift-F1 to reveal them)
    • Plenty of minor improvements.
    • Improved Smart-Max.
    • Right-Click on planet (above spending panel), will bring the planet view. (Still under construction)
    • Missiles: New option to have their graphics based on shipset.
  • AI: Stronger than ever.
  • Plenty of little bug fixes.

rotp-Fusion-2024-10-05

05 Oct 01:54
Compare
Choose a tag to compare

Info for Mac Users: Applications/games/rotp/ is a good place to run it smoothly!

Very last changes:

  • Plenty of language file Fixes, Ongoing... (BR & Frank Zago)
  • Fixed several dialog files containing orphaned keywords and orphaned definitions because they were accidentally split across multiple lines.
  • Fixed plenty keywords that should not have been translated into foreign languages. (In more than half the languages...)
  • Update French language. (Frank Zago)
  • Tech Panel: New complementary tech info available.
  • Custom Council percentage: The anounce and conclusion messages will now follow the requirement.
  • Fixed incorrect variable names in language files. (Frank Zago)
  • Fixed a color setting bug. Sometimes when trying to change the color of an empire, the player's empire color would be changed instead! This could happen after an empire was eliminated.
  • New option to mute diplomats from spying warnings.

Updates since last Reddit announcement:

  • Galaxy setup:
    • New Side panel with all galaxy option to tune and preview.
      • New nearby stars options.
      • Loose galaxy limits.
      • The number of star per empire can now be lowered to 1.
      • Nebulae placement, global and relaive to empire. Their effects on planets.
    • Most galaxy type can now have their options set to "Random".
    • Galaxy type can be set randomly.
    • Removed the 6 buttons options, as their contents was no longer updated...
  • New game options:
    • Reduced population growth: (by Practical-Incarnation)
    • Implemented AI-confidence-feature. (Xilmi)
    • Option to customize peace treaties: Peace / Armistice / ColdWar.
    • Iron man panel: a few more options.
    • Improved and persistent (optional) random generator.
    • Council options:
      • The player to vote first or Last.
      • Realms Beyond: No second chances, no half win... ==> No Alliance victory (Neither Council nor Military) & No rebellion! (Including player)
      • No Alliances: No half win... ==> No Alliance victory (Neither Council nor Military)
  • Custom Species Panel:
    • New Limited Ignores Eco, a new custom race option: (by Practical-Incarnation)
    • Display malus value in Species customization panel.
    • New values for Worker Production and Factory Control.
  • New Option panel to set default Nominal Species Names.
  • New rules:
    • Successful execution of a sabotage-mission will now also provide a full scan of the target-system and thus allow the system to be invaded. (Xilmi)
  • Old Rules:
    • Ship Combat:
      • New option to set MoO1 like astrroids distribution.
      • New option to prevent asteroids from disapearing.
      • New option to place Ships and planet in their MoO1 location.
      • New option for asteroids to impact on weapons. (As in MoO1)
    • Space Monsters can be replaced by their MoO1 equivalent.
  • Governor Options:
    • Replaced the Governor "Spare Xenophobes" with a more general option: "Respect promises"
    • The last promise will be shown in the Empire Intelligence panel during the entire sensitive time.
    • New option to promote atmosphere and soil enrichment, as well as planet terraforming.
  • GUI Improvement:
    • Load and Save Options Now available on the main Menu with the "CTRL" key modifier.
    • New option to select the default values: RotP-Fusion / RotP-Original / MoO1
    • Option to remove the colony notification messages requesting new allocations.
    • The state of the guide is now remembered from session to session. Default = Enabled.
    • The advisor has been restored... Easy to switch off in In-Game Options.
    • The Auto help at start has been restored... Easy to switch off in In-Game Options.
    • Game Over panel: Option to get more diversified titles.
    • Max combat turns from 10 to 1000.
    • Option to continue after game over panel! (At your own risk)
    • New "war view" mode, toggled with "W" Key (Good companion of "F7"/"F8")
    • Option to Default Forward Rally and help to select the quickest way through stargates
    • Added Last spy report age in contact panel, and their last efficiencies.
    • Empire status can show max tech level.
    • Restart will now gives the same research tech list.
    • Auto-Run now manage council and has a new Benchmark tester, and more.
    • Transport Panel: auto refill option improvement.
    • Plenty of new Hotkeys: (Shift-F1 to reveal them)
    • Plenty of minor improvements.
    • Improved Smart-Max.
    • Right-Click on planet (above spending panel), will bring the planet view. (Still under construction)
    • Missiles: New option to have their graphics based on shipset.
  • AI: Stronger than ever.
  • Plenty of little bug fixes.

rotp-Fusion-2024-10-05

05 Oct 00:12
6f53b31
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Info for Mac Users: Applications/games/rotp/ is a good place to run it smoothly!

Very last changes:

  • Fixed several dialog files containing orphaned keywords and orphaned definitions because they were accidentally split across multiple lines.
  • Fixed plenty keywords that should not have been translated into foreign languages. (In more than half the languages...)
  • Update French language. (Frank Zago)
  • Tech Panel: New complementary tech info available.
  • Custom Council percentage: The anounce and conclusion messages will now follow the requirement.
  • Fixed incorrect variable names in language files. (Frank Zago)
  • Fixed a color setting bug. Sometimes when trying to change the color of an empire, the player's empire color would be changed instead! This could happen after an empire was eliminated.
  • New option to mute diplomats from spying warnings.

Updates since last Reddit announcement:

  • Galaxy setup:
    • New Side panel with all galaxy option to tune and preview.
      • New nearby stars options.
      • Loose galaxy limits.
      • The number of star per empire can now be lowered to 1.
      • Nebulae placement, global and relaive to empire. Their effects on planets.
    • Most galaxy type can now have their options set to "Random".
    • Galaxy type can be set randomly.
    • Removed the 6 buttons options, as their contents was no longer updated...
  • New game options:
    • Reduced population growth: (by Practical-Incarnation)
    • Implemented AI-confidence-feature. (Xilmi)
    • Option to customize peace treaties: Peace / Armistice / ColdWar.
    • Iron man panel: a few more options.
    • Improved and persistent (optional) random generator.
    • Council options:
      • The player to vote first or Last.
      • Realms Beyond: No second chances, no half win... ==> No Alliance victory (Neither Council nor Military) & No rebellion! (Including player)
      • No Alliances: No half win... ==> No Alliance victory (Neither Council nor Military)
  • Custom Species Panel:
    • New Limited Ignores Eco, a new custom race option: (by Practical-Incarnation)
    • Display malus value in Species customization panel.
    • New values for Worker Production and Factory Control.
  • New Option panel to set default Nominal Species Names.
  • New rules:
    • Successful execution of a sabotage-mission will now also provide a full scan of the target-system and thus allow the system to be invaded. (Xilmi)
  • Old Rules:
    • Ship Combat:
      • New option to set MoO1 like astrroids distribution.
      • New option to prevent asteroids from disapearing.
      • New option to place Ships and planet in their MoO1 location.
      • New option for asteroids to impact on weapons. (As in MoO1)
    • Space Monsters can be replaced by their MoO1 equivalent.
  • Governor Options:
    • Replaced the Governor "Spare Xenophobes" with a more general option: "Respect promises"
    • The last promise will be shown in the Empire Intelligence panel during the entire sensitive time.
    • New option to promote atmosphere and soil enrichment, as well as planet terraforming.
  • GUI Improvement:
    • Load and Save Options Now available on the main Menu with the "CTRL" key modifier.
    • New option to select the default values: RotP-Fusion / RotP-Original / MoO1
    • Option to remove the colony notification messages requesting new allocations.
    • The state of the guide is now remembered from session to session. Default = Enabled.
    • The advisor has been restored... Easy to switch off in In-Game Options.
    • The Auto help at start has been restored... Easy to switch off in In-Game Options.
    • Game Over panel: Option to get more diversified titles.
    • Max combat turns from 10 to 1000.
    • Option to continue after game over panel! (At your own risk)
    • New "war view" mode, toggled with "W" Key (Good companion of "F7"/"F8")
    • Option to Default Forward Rally and help to select the quickest way through stargates
    • Added Last spy report age in contact panel, and their last efficiencies.
    • Empire status can show max tech level.
    • Restart will now gives the same research tech list.
    • Auto-Run now manage council and has a new Benchmark tester, and more.
    • Transport Panel: auto refill option improvement.
    • Plenty of new Hotkeys: (Shift-F1 to reveal them)
    • Plenty of minor improvements.
    • Improved Smart-Max.
    • Right-Click on planet (above spending panel), will bring the planet view. (Still under construction)
    • Missiles: New option to have their graphics based on shipset.
  • AI: Stronger than ever.
  • Plenty of little bug fixes.

rotp-Fusion-2024-10-04

04 Oct 16:40
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Info for Mac Users: Applications/games/rotp/ is a good place to run it smoothly!

Very last changes:

  • Fixed several dialog files containing orphaned keywords and orphaned definitions because they were accidentally split across multiple lines.
  • Fixed plenty keywords that should not have been translated into foreign languages. (In more than half the languages...)
  • Update French language. (Frank Zago)
  • Tech Panel: New complementary tech info available.
  • Custom Council percentage: The anounce and conclusion messages will now follow the requirement.
  • Fixed incorrect variable names in language files. (Frank Zago)
  • Fixed a color setting bug. Sometimes when trying to change the color of an empire, the player's empire color would be changed instead! This could happen after an empire was eliminated.
  • New option to mute diplomats from spying warnings.

Updates since last Reddit announcement:

  • Galaxy setup:
    • New Side panel with all galaxy option to tune and preview.
      • New nearby stars options.
      • Loose galaxy limits.
      • The number of star per empire can now be lowered to 1.
      • Nebulae placement, global and relaive to empire. Their effects on planets.
    • Most galaxy type can now have their options set to "Random".
    • Galaxy type can be set randomly.
    • Removed the 6 buttons options, as their contents was no longer updated...
  • New game options:
    • Reduced population growth: (by Practical-Incarnation)
    • Implemented AI-confidence-feature. (Xilmi)
    • Option to customize peace treaties: Peace / Armistice / ColdWar.
    • Iron man panel: a few more options.
    • Improved and persistent (optional) random generator.
    • Council options:
      • The player to vote first or Last.
      • Realms Beyond: No second chances, no half win... ==> No Alliance victory (Neither Council nor Military) & No rebellion! (Including player)
      • No Alliances: No half win... ==> No Alliance victory (Neither Council nor Military)
  • Custom Species Panel:
    • New Limited Ignores Eco, a new custom race option: (by Practical-Incarnation)
    • Display malus value in Species customization panel.
    • New values for Worker Production and Factory Control.
  • New Option panel to set default Nominal Species Names.
  • New rules:
    • Successful execution of a sabotage-mission will now also provide a full scan of the target-system and thus allow the system to be invaded. (Xilmi)
  • Old Rules:
    • Ship Combat:
      • New option to set MoO1 like astrroids distribution.
      • New option to prevent asteroids from disapearing.
      • New option to place Ships and planet in their MoO1 location.
      • New option for asteroids to impact on weapons. (As in MoO1)
    • Space Monsters can be replaced by their MoO1 equivalent.
  • Governor Options:
    • Replaced the Governor "Spare Xenophobes" with a more general option: "Respect promises"
    • The last promise will be shown in the Empire Intelligence panel during the entire sensitive time.
    • New option to promote atmosphere and soil enrichment, as well as planet terraforming.
  • GUI Improvement:
    • Load and Save Options Now available on the main Menu with the "CTRL" key modifier.
    • New option to select the default values: RotP-Fusion / RotP-Original / MoO1
    • Option to remove the colony notification messages requesting new allocations.
    • The state of the guide is now remembered from session to session. Default = Enabled.
    • The advisor has been restored... Easy to switch off in In-Game Options.
    • The Auto help at start has been restored... Easy to switch off in In-Game Options.
    • Game Over panel: Option to get more diversified titles.
    • Max combat turns from 10 to 1000.
    • Option to continue after game over panel! (At your own risk)
    • New "war view" mode, toggled with "W" Key (Good companion of "F7"/"F8")
    • Option to Default Forward Rally and help to select the quickest way through stargates
    • Added Last spy report age in contact panel, and their last efficiencies.
    • Empire status can show max tech level.
    • Restart will now gives the same research tech list.
    • Auto-Run now manage council and has a new Benchmark tester, and more.
    • Transport Panel: auto refill option improvement.
    • Plenty of new Hotkeys: (Shift-F1 to reveal them)
    • Plenty of minor improvements.
    • Improved Smart-Max.
    • Right-Click on planet (above spending panel), will bring the planet view. (Still under construction)
    • Missiles: New option to have their graphics based on shipset.
  • AI: Stronger than ever.
  • Plenty of little bug fixes.

rotp-Fusion-2024-10-02

02 Oct 19:06
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Info for Mac Users: Applications/games/rotp/ is a good place to run it smoothly!

Very last changes:

  • Fixed plenty keywords that should not have been translated into foreign languages. (In more than half the languages...)
  • Update French language. (Frank Zago)
  • Tech Panel: New complementary tech info available.
  • Custom Council percentage: The anounce and conclusion messages will now follow the requirement.
  • Fixed incorrect variable names in language files. (Frank Zago)
  • Fixed a color setting bug. Sometimes when trying to change the color of an empire, the player's empire color would be changed instead! This could happen after an empire was eliminated.
  • New option to mute diplomats from spying warnings.

Updates since last Reddit announcement:

  • Galaxy setup:
    • New Side panel with all galaxy option to tune and preview.
      • New nearby stars options.
      • Loose galaxy limits.
      • The number of star per empire can now be lowered to 1.
      • Nebulae placement, global and relaive to empire. Their effects on planets.
    • Most galaxy type can now have their options set to "Random".
    • Galaxy type can be set randomly.
    • Removed the 6 buttons options, as their contents was no longer updated...
  • New game options:
    • Reduced population growth: (by Practical-Incarnation)
    • Implemented AI-confidence-feature. (Xilmi)
    • Option to customize peace treaties: Peace / Armistice / ColdWar.
    • Iron man panel: a few more options.
    • Improved and persistent (optional) random generator.
    • Council options:
      • The player to vote first or Last.
      • Realms Beyond: No second chances, no half win... ==> No Alliance victory (Neither Council nor Military) & No rebellion! (Including player)
      • No Alliances: No half win... ==> No Alliance victory (Neither Council nor Military)
  • Custom Species Panel:
    • New Limited Ignores Eco, a new custom race option: (by Practical-Incarnation)
    • Display malus value in Species customization panel.
    • New values for Worker Production and Factory Control.
  • New Option panel to set default Nominal Species Names.
  • New rules:
    • Successful execution of a sabotage-mission will now also provide a full scan of the target-system and thus allow the system to be invaded. (Xilmi)
  • Old Rules:
    • Ship Combat:
      • New option to set MoO1 like astrroids distribution.
      • New option to prevent asteroids from disapearing.
      • New option to place Ships and planet in their MoO1 location.
      • New option for asteroids to impact on weapons. (As in MoO1)
    • Space Monsters can be replaced by their MoO1 equivalent.
  • Governor Options:
    • Replaced the Governor "Spare Xenophobes" with a more general option: "Respect promises"
    • The last promise will be shown in the Empire Intelligence panel during the entire sensitive time.
    • New option to promote atmosphere and soil enrichment, as well as planet terraforming.
  • GUI Improvement:
    • Load and Save Options Now available on the main Menu with the "CTRL" key modifier.
    • New option to select the default values: RotP-Fusion / RotP-Original / MoO1
    • Option to remove the colony notification messages requesting new allocations.
    • The state of the guide is now remembered from session to session. Default = Enabled.
    • The advisor has been restored... Easy to switch off in In-Game Options.
    • The Auto help at start has been restored... Easy to switch off in In-Game Options.
    • Game Over panel: Option to get more diversified titles.
    • Max combat turns from 10 to 1000.
    • Option to continue after game over panel! (At your own risk)
    • New "war view" mode, toggled with "W" Key (Good companion of "F7"/"F8")
    • Option to Default Forward Rally and help to select the quickest way through stargates
    • Added Last spy report age in contact panel, and their last efficiencies.
    • Empire status can show max tech level.
    • Restart will now gives the same research tech list.
    • Auto-Run now manage council and has a new Benchmark tester, and more.
    • Transport Panel: auto refill option improvement.
    • Plenty of new Hotkeys: (Shift-F1 to reveal them)
    • Plenty of minor improvements.
    • Improved Smart-Max.
    • Right-Click on planet (above spending panel), will bring the planet view. (Still under construction)
    • Missiles: New option to have their graphics based on shipset.
  • AI: Stronger than ever.
  • Plenty of little bug fixes.

rotp-Fusion-2024-10-02

02 Oct 01:41
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Info for Mac Users: Applications/games/rotp/ is a good place to run it smoothly!

Very last changes:

  • Fixed some keywords that should not have been translated into foreign languages.
  • Update French language. (Frank Zago)
  • Tech Panel: New complementary tech info available.
  • Custom Council percentage: The anounce and conclusion messages will now follow the requirement.
  • Fixed incorrect variable names in language files. (Frank Zago)
  • Fixed a color setting bug. Sometimes when trying to change the color of an empire, the player's empire color would be changed instead! This could happen after an empire was eliminated.
  • New option to mute diplomats from spying warnings.

Updates since last Reddit announcement:

  • Galaxy setup:
    • New Side panel with all galaxy option to tune and preview.
      • New nearby stars options.
      • Loose galaxy limits.
      • The number of star per empire can now be lowered to 1.
      • Nebulae placement, global and relaive to empire. Their effects on planets.
    • Most galaxy type can now have their options set to "Random".
    • Galaxy type can be set randomly.
    • Removed the 6 buttons options, as their contents was no longer updated...
  • New game options:
    • Reduced population growth: (by Practical-Incarnation)
    • Implemented AI-confidence-feature. (Xilmi)
    • Option to customize peace treaties: Peace / Armistice / ColdWar.
    • Iron man panel: a few more options.
    • Improved and persistent (optional) random generator.
    • Council options:
      • The player to vote first or Last.
      • Realms Beyond: No second chances, no half win... ==> No Alliance victory (Neither Council nor Military) & No rebellion! (Including player)
      • No Alliances: No half win... ==> No Alliance victory (Neither Council nor Military)
  • Custom Species Panel:
    • New Limited Ignores Eco, a new custom race option: (by Practical-Incarnation)
    • Display malus value in Species customization panel.
    • New values for Worker Production and Factory Control.
  • New Option panel to set default Nominal Species Names.
  • New rules:
    • Successful execution of a sabotage-mission will now also provide a full scan of the target-system and thus allow the system to be invaded. (Xilmi)
  • Old Rules:
    • Ship Combat:
      • New option to set MoO1 like astrroids distribution.
      • New option to prevent asteroids from disapearing.
      • New option to place Ships and planet in their MoO1 location.
      • New option for asteroids to impact on weapons. (As in MoO1)
    • Space Monsters can be replaced by their MoO1 equivalent.
  • Governor Options:
    • Replaced the Governor "Spare Xenophobes" with a more general option: "Respect promises"
    • The last promise will be shown in the Empire Intelligence panel during the entire sensitive time.
    • New option to promote atmosphere and soil enrichment, as well as planet terraforming.
  • GUI Improvement:
    • Load and Save Options Now available on the main Menu with the "CTRL" key modifier.
    • New option to select the default values: RotP-Fusion / RotP-Original / MoO1
    • Option to remove the colony notification messages requesting new allocations.
    • The state of the guide is now remembered from session to session. Default = Enabled.
    • The advisor has been restored... Easy to switch off in In-Game Options.
    • The Auto help at start has been restored... Easy to switch off in In-Game Options.
    • Game Over panel: Option to get more diversified titles.
    • Max combat turns from 10 to 1000.
    • Option to continue after game over panel! (At your own risk)
    • New "war view" mode, toggled with "W" Key (Good companion of "F7"/"F8")
    • Option to Default Forward Rally and help to select the quickest way through stargates
    • Added Last spy report age in contact panel, and their last efficiencies.
    • Empire status can show max tech level.
    • Restart will now gives the same research tech list.
    • Auto-Run now manage council and has a new Benchmark tester, and more.
    • Transport Panel: auto refill option improvement.
    • Plenty of new Hotkeys: (Shift-F1 to reveal them)
    • Plenty of minor improvements.
    • Improved Smart-Max.
    • Right-Click on planet (above spending panel), will bring the planet view. (Still under construction)
    • Missiles: New option to have their graphics based on shipset.
  • AI: Stronger than ever.
  • Plenty of little bug fixes.

rotp-Fusion-2024-10-01

01 Oct 19:07
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Info for Mac Users: Applications/games/rotp/ is a good place to run it smoothly!

Very last changes:

  • Update French language. (Frank Zago)
  • Tech Panel: New complementary tech info available.
  • Custom Council percentage: The anounce and conclusion messages will now follow the requirement.
  • Fixed incorrect variable names in language files. (Frank Zago)
  • Fixed a color setting bug. Sometimes when trying to change the color of an empire, the player's empire color would be changed instead! This could happen after an empire was eliminated.
  • New option to mute diplomats from spying warnings.

Updates since last Reddit announcement:

  • Galaxy setup:
    • New Side panel with all galaxy option to tune and preview.
      • New nearby stars options.
      • Loose galaxy limits.
      • The number of star per empire can now be lowered to 1.
      • Nebulae placement, global and relaive to empire. Their effects on planets.
    • Most galaxy type can now have their options set to "Random".
    • Galaxy type can be set randomly.
    • Removed the 6 buttons options, as their contents was no longer updated...
  • New game options:
    • Reduced population growth: (by Practical-Incarnation)
    • Implemented AI-confidence-feature. (Xilmi)
    • Option to customize peace treaties: Peace / Armistice / ColdWar.
    • Iron man panel: a few more options.
    • Improved and persistent (optional) random generator.
    • Council options:
      • The player to vote first or Last.
      • Realms Beyond: No second chances, no half win... ==> No Alliance victory (Neither Council nor Military) & No rebellion! (Including player)
      • No Alliances: No half win... ==> No Alliance victory (Neither Council nor Military)
  • Custom Species Panel:
    • New Limited Ignores Eco, a new custom race option: (by Practical-Incarnation)
    • Display malus value in Species customization panel.
    • New values for Worker Production and Factory Control.
  • New Option panel to set default Nominal Species Names.
  • New rules:
    • Successful execution of a sabotage-mission will now also provide a full scan of the target-system and thus allow the system to be invaded. (Xilmi)
  • Old Rules:
    • Ship Combat:
      • New option to set MoO1 like astrroids distribution.
      • New option to prevent asteroids from disapearing.
      • New option to place Ships and planet in their MoO1 location.
      • New option for asteroids to impact on weapons. (As in MoO1)
    • Space Monsters can be replaced by their MoO1 equivalent.
  • Governor Options:
    • Replaced the Governor "Spare Xenophobes" with a more general option: "Respect promises"
    • The last promise will be shown in the Empire Intelligence panel during the entire sensitive time.
    • New option to promote atmosphere and soil enrichment, as well as planet terraforming.
  • GUI Improvement:
    • Load and Save Options Now available on the main Menu with the "CTRL" key modifier.
    • New option to select the default values: RotP-Fusion / RotP-Original / MoO1
    • Option to remove the colony notification messages requesting new allocations.
    • The state of the guide is now remembered from session to session. Default = Enabled.
    • The advisor has been restored... Easy to switch off in In-Game Options.
    • The Auto help at start has been restored... Easy to switch off in In-Game Options.
    • Game Over panel: Option to get more diversified titles.
    • Max combat turns from 10 to 1000.
    • Option to continue after game over panel! (At your own risk)
    • New "war view" mode, toggled with "W" Key (Good companion of "F7"/"F8")
    • Option to Default Forward Rally and help to select the quickest way through stargates
    • Added Last spy report age in contact panel, and their last efficiencies.
    • Empire status can show max tech level.
    • Restart will now gives the same research tech list.
    • Auto-Run now manage council and has a new Benchmark tester, and more.
    • Transport Panel: auto refill option improvement.
    • Plenty of new Hotkeys: (Shift-F1 to reveal them)
    • Plenty of minor improvements.
    • Improved Smart-Max.
    • Right-Click on planet (above spending panel), will bring the planet view. (Still under construction)
    • Missiles: New option to have their graphics based on shipset.
  • AI: Stronger than ever.
  • Plenty of little bug fixes.

rotp-Fusion-2024-09-30

30 Sep 20:58
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Choose a tag to compare

Info for Mac Users: Applications/games/rotp/ is a good place to run it smoothly!

Very last changes:

  • Custom Council percentage: The anounce and conclusion messages will now follow the requirement.
  • Fixed incorrect variable names in language files. (Frank Zago)
  • Fixed a color setting bug. Sometimes when trying to change the color of an empire, the player's empire color would be changed instead! This could happen after an empire was eliminated.
  • New option to mute diplomats from spying warnings.

Updates since last Reddit announcement:

  • Galaxy setup:
    • New Side panel with all galaxy option to tune and preview.
      • New nearby stars options.
      • Loose galaxy limits.
      • The number of star per empire can now be lowered to 1.
      • Nebulae placement, global and relaive to empire. Their effects on planets.
    • Most galaxy type can now have their options set to "Random".
    • Galaxy type can be set randomly.
    • Removed the 6 buttons options, as their contents was no longer updated...
  • New game options:
    • Reduced population growth: (by Practical-Incarnation)
    • Implemented AI-confidence-feature. (Xilmi)
    • Option to customize peace treaties: Peace / Armistice / ColdWar.
    • Iron man panel: a few more options.
    • Improved and persistent (optional) random generator.
    • Council options:
      • The player to vote first or Last.
      • Realms Beyond: No second chances, no half win... ==> No Alliance victory (Neither Council nor Military) & No rebellion! (Including player)
      • No Alliances: No half win... ==> No Alliance victory (Neither Council nor Military)
  • Custom Species Panel:
    • New Limited Ignores Eco, a new custom race option: (by Practical-Incarnation)
    • Display malus value in Species customization panel.
    • New values for Worker Production and Factory Control.
  • New Option panel to set default Nominal Species Names.
  • New rules:
    • Successful execution of a sabotage-mission will now also provide a full scan of the target-system and thus allow the system to be invaded. (Xilmi)
  • Old Rules:
    • Ship Combat:
      • New option to set MoO1 like astrroids distribution.
      • New option to prevent asteroids from disapearing.
      • New option to place Ships and planet in their MoO1 location.
      • New option for asteroids to impact on weapons. (As in MoO1)
    • Space Monsters can be replaced by their MoO1 equivalent.
  • Governor Options:
    • Replaced the Governor "Spare Xenophobes" with a more general option: "Respect promises"
    • The last promise will be shown in the Empire Intelligence panel during the entire sensitive time.
    • New option to promote atmosphere and soil enrichment, as well as planet terraforming.
  • GUI Improvement:
    • Load and Save Options Now available on the main Menu with the "CTRL" key modifier.
    • New option to select the default values: RotP-Fusion / RotP-Original / MoO1
    • Option to remove the colony notification messages requesting new allocations.
    • The state of the guide is now remembered from session to session. Default = Enabled.
    • The advisor has been restored... Easy to switch off in In-Game Options.
    • The Auto help at start has been restored... Easy to switch off in In-Game Options.
    • Game Over panel: Option to get more diversified titles.
    • Max combat turns from 10 to 1000.
    • Option to continue after game over panel! (At your own risk)
    • New "war view" mode, toggled with "W" Key (Good companion of "F7"/"F8")
    • Option to Default Forward Rally and help to select the quickest way through stargates
    • Added Last spy report age in contact panel, and their last efficiencies.
    • Empire status can show max tech level.
    • Restart will now gives the same research tech list.
    • Auto-Run now manage council and has a new Benchmark tester, and more.
    • Transport Panel: auto refill option improvement.
    • Plenty of new Hotkeys: (Shift-F1 to reveal them)
    • Plenty of minor improvements.
    • Improved Smart-Max.
    • Right-Click on planet (above spending panel), will bring the planet view. (Still under construction)
    • Missiles: New option to have their graphics based on shipset.
  • AI: Stronger than ever.
  • Plenty of little bug fixes.