Fyne is an easy to use UI toolkit and app API written in Go. We use OpenGL (through the go-gl and go-glfw projects) to provide cross platform graphics.
Version 1.1 is the current release which added lots of new functionality including gradients, shadows and new widgets. We are now working towards 1.2 which will complete the basic UI toolkit phase of development.
To run a showcase of the features of Fyne execute the following:
cd $GOPATH/src/fyne.io/fyne/cmd/fyne_demo/
go build
./fyne_demo
And you should see something like this (after you click a few buttons):
Or if you are using the light theme:
Fyne is designed to be really easy to code with. Here are the steps to your first app.
As Fyne uses CGo you will require a C compiler (typically gcc). If you don't have one set up the instructions at Compiling may help.
By default Fyne uses the gl golang bindings which means you need a working OpenGL configuration.
Debian/Ubuntu based systems may also need to install the libgl1-mesa-dev
and xorg-dev
packages.
Using the standard go tools you can install Fyne's core library using:
go get fyne.io/fyne
And then you're ready to write your first app!
package main
import (
"fyne.io/fyne/widget"
"fyne.io/fyne/app"
)
func main() {
app := app.New()
w := app.NewWindow("Hello")
w.SetContent(widget.NewVBox(
widget.NewLabel("Hello Fyne!"),
widget.NewButton("Quit", func() {
app.Quit()
}),
))
w.ShowAndRun()
}
And you can run that simply as:
go run main.go
It should look like this:
Note that Windows applications load from a command prompt by default, which means if you click an icon you may see a command window. To fix this add the parameters
-ldflags -H=windowsgui
to your run or build commands.
More documentation is available at the Fyne developer website or on godoc.org.
You can find many example applications in the examples repository. Alternatively a list of applications using fyne can be found at our website