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Fix alignment
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Fix alignment
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NarutoUA authored Jan 28, 2018
1 parent 666a349 commit 9b1d25d
Showing 1 changed file with 154 additions and 154 deletions.
308 changes: 154 additions & 154 deletions src/samp.h
Original file line number Diff line number Diff line change
Expand Up @@ -24,61 +24,61 @@
#define SAMP_CHAT_INFO_OFFSET 0x2ACA10
#define SAMP_CHAT_INPUT_INFO_OFFSET 0x2ACA14
#define SAMP_KILL_INFO_OFFSET 0x2ACA18
#define SAMP_INFO_OFFSET 0x2ACA24
#define SAMP_MISC_INFO 0x2ACA3C
#define SAMP_INFO_OFFSET 0x2ACA24
#define SAMP_MISC_INFO 0x2ACA3C
#define SAMP_SCOREBOARD_INFO 0x2AC9DC
#define SAMP_COLOR_OFFSET 0x18F6C0
#define SAMP_COLOR_OFFSET 0x18F6C0
#define SAMP_DRAWING_DISTANCE 0x11812C

#define SAMP_DRAWTEXTLABELS 0x754F1
#define SAMP_ONFOOTSENDRATE 0x13C0A8
#define SAMP_INCARSENDRATE 0x13C0AC
#define SAMP_AIMSENDRATE 0x13C0B0
#define SAMP_DRAWTEXTLABELS 0x754F1
#define SAMP_ONFOOTSENDRATE 0x13C0A8
#define SAMP_INCARSENDRATE 0x13C0AC
#define SAMP_AIMSENDRATE 0x13C0B0

#define SAMP_FUNC_ADDTOCHATWND 0x67650
#define SAMP_FUNC_SPAWN 0x3B20
#define SAMP_FUNC_SPAWN 0x3B20
#define SAMP_FUNC_REQUEST_SPAWN 0x3F40
#define SAMP_FUNC_REQUEST_CLASS 0x5720
#define SAMP_FUNC_DEATH 0x5660
#define SAMP_FUNC_DEATH 0x5660
#define SAMP_FUNC_SETSPECIALACTION 0x3110
#define SAMP_FUNC_SAY 0x5860
#define SAMP_FUNC_SENDCMD 0x69340
#define SAMP_FUNC_SAY 0x5860
#define SAMP_FUNC_SENDCMD 0x69340
#define SAMP_FUNC_ADDCLIENTCMD 0x691B0
#define SAMP_FUNC_NAMECHANGE 0xB490
#define SAMP_FUNC_RESTARTGAME 0xA230
#define SAMP_FUNC_ENCRYPT_PORT 0x1F1D0
#define SAMP_FUNC_TOGGLECURSOR 0xA0530
#define SAMP_FUNC_CURSORUNLOCKACTORCAM 0xA0410
#define SAMP_FUNC_UPDATESCOREBOARDDATA 0x8C00
#define SAMP_FUNC_CNETGAMEDESTRUCTOR 0x9570
#define SAMP_FUNC_CURSORUNLOCKACTORCAM 0xA0410
#define SAMP_FUNC_UPDATESCOREBOARDDATA 0x8C00
#define SAMP_FUNC_CNETGAMEDESTRUCTOR 0x9570
#define SAMP_FUNC_SENDINTERIOR 0x57C0
#define SAMP_FUNC_DISABLE_SCOREBOARD 0x6E410
#define SAMP_FUNC_DISABLE_SCOREBOARD 0x6E410

#define SAMP_HOOKENTER_STATECHANGE 0x15FAB
#define SAMP_HOOKENTER_HANDLE_RPC 0x3A9ED
#define SAMP_HOOKENTER_HANDLE_RPC2 0x3A979
#define SAMP_HOOKENTER_CNETGAME_DESTR 0xC5533
#define SAMP_HOOKENTER_CNETGAME_DESTR2 0xC6736
#define SAMP_HOOKENTER_CNETGAME_DESTR 0xC5533
#define SAMP_HOOKENTER_CNETGAME_DESTR2 0xC6736
#define SAMP_HOOKEXIT_ANTICARJACK 0x15FBC
#define SAMP_HOOKEXIT_HANDLE_RPC 0x3A9F3
#define SAMP_HOOKEXIT_HANDLE_RPC2 0x3AA01

#define SAMP_PATCH_DISABLE_NAMETAGS 0x74DC0
#define SAMP_PATCH_DISABLE_NAMETAGS_HP 0x73CB0
#define SAMP_PATCH_DISABLE_NAMETAGS_HP 0x73CB0
#define SAMP_PATCH_SKIPSENDINTERIOR 0x76D9
#define SAMP_PATCH_SCOREBOARDTOGGLEON 0x6EAF0
#define SAMP_PATCH_SCOREBOARDTOGGLEONKEYLOCK 0x6EE10
#define SAMP_PATCH_CHATINPUTADJUST_Y 0x67626
#define SAMP_PATCH_CHATINPUTADJUST_X 0x68F35
#define SAMP_PATCH_SCOREBOARDTOGGLEON 0x6EAF0
#define SAMP_PATCH_SCOREBOARDTOGGLEONKEYLOCK 0x6EE10
#define SAMP_PATCH_CHATINPUTADJUST_Y 0x67626
#define SAMP_PATCH_CHATINPUTADJUST_X 0x68F35

enum DialogStyle
{
DIALOG_STYLE_MSGBOX,
DIALOG_STYLE_INPUT,
DIALOG_STYLE_LIST,
DIALOG_STYLE_PASSWORD,
DIALOG_STYLE_TABLIST,
DIALOG_STYLE_TABLIST_HEADERS
DIALOG_STYLE_TABLIST,
DIALOG_STYLE_TABLIST_HEADERS
};

enum Limits
Expand All @@ -96,7 +96,7 @@ enum Limits
SAMP_MAX_MENUS = 128,
SAMP_MAX_PLAYER_NAME = 24,
SAMP_ALLOWED_PLAYER_NAME_LENGTH = 20,
SAMP_MAX_MAPICONS = 100,
SAMP_MAX_MAPICONS = 100,
};

enum ChatMessageType
Expand Down Expand Up @@ -170,36 +170,36 @@ enum SpecialAction
#pragma pack(push, 1)
struct stSAMPPools
{
void *pMenu;
struct stActorPool *pActor;
struct stPlayerPool *pPlayer;
struct stVehiclePool *pVehicle;
struct stPickupPool *pPickup;
struct stObjectPool *pObject;
struct stGangzonePool *pGangzone;
struct stTextLabelPool *pText3D;
struct stTextdrawPool *pTextdraw;
void *pMenu;
struct stActorPool *pActor;
struct stPlayerPool *pPlayer;
struct stVehiclePool *pVehicle;
struct stPickupPool *pPickup;
struct stObjectPool *pObject;
struct stGangzonePool *pGangzone;
struct stTextLabelPool *pText3D;
struct stTextdrawPool *pTextdraw;
};

struct stSAMP
{
uint8_t _pad0[20];
void *pUnk0;
struct stServerInfo *pServerInfo;
uint8_t _pad1[16];
void *pRakClientInterface;
char szIP[256 + 1];
char szHostname[256 + 1];
uint8_t _pad2;
bool m_bUpdateCameraTarget;
bool m_bNoNameTagStatus;
uint32_t ulPort;
BOOL m_bLanMode;
uint32_t ulMapIcons[SAMP_MAX_MAPICONS];
Gamestate iGameState;
uint32_t ulConnectTick;
struct stServerPresets *pSettings;
uint8_t _pad3[5];
uint8_t _pad0[20];
void *pUnk0;
struct stServerInfo *pServerInfo;
uint8_t _pad1[16];
void *pRakClientInterface;
char szIP[256 + 1];
char szHostname[256 + 1];
uint8_t _pad2;
bool m_bUpdateCameraTarget;
bool m_bNoNameTagStatus;
uint32_t ulPort;
BOOL m_bLanMode;
uint32_t ulMapIcons[SAMP_MAX_MAPICONS];
Gamestate iGameState;
uint32_t ulConnectTick;
struct stServerPresets *pSettings;
uint8_t _pad3[5];
struct stSAMPPools *pPools;
};

Expand All @@ -226,7 +226,7 @@ struct stServerPresets
bool m_byteFriendlyFire;
int iClassesAvailable;
float fNameTagsDistance;
bool m_bManualVehicleEngineAndLight;
bool m_bManualVehicleEngineAndLight;
uint8_t byteWorldTime_Hour;
uint8_t byteWorldTime_Minute;
uint8_t byteWeather;
Expand Down Expand Up @@ -364,16 +364,16 @@ struct stPickupPool

struct stPlayerPool
{
uint16_t sLocalPlayerID;
void *pVTBL_txtHandler;
std::string strLocalPlayerName;
struct stLocalPlayer *pLocalPlayer;
uint16_t sLocalPlayerID;
void *pVTBL_txtHandler;
std::string strLocalPlayerName;
struct stLocalPlayer *pLocalPlayer;
uint32_t ulMaxPlayerID;
struct stRemotePlayer *pRemotePlayer[SAMP_MAX_PLAYERS];
int iIsListed[SAMP_MAX_PLAYERS];
BOOL bSavedCheckCollision[SAMP_MAX_PLAYERS];
int iLocalPlayerPing;
int iLocalPlayerScore;
struct stRemotePlayer *pRemotePlayer[SAMP_MAX_PLAYERS];
int iIsListed[SAMP_MAX_PLAYERS];
BOOL bSavedCheckCollision[SAMP_MAX_PLAYERS];
int iLocalPlayerPing;
int iLocalPlayerScore;
};

struct stSAMPKeys
Expand Down Expand Up @@ -574,107 +574,107 @@ struct PLAYER_SPAWN_INFO
struct stLocalPlayer
{
struct stSAMPPed *pSAMP_Actor;
struct stTrailerData trailerData;
struct stOnFootData onFootData;
struct stPassengerData passengerData;
struct stInCarData inCarData;
struct stAimData aimData;
int iIsActive;
int iIsWasted;
uint16_t sCurrentVehicleID;
uint16_t sLastVehicleID;
uint16_t sCurrentAnimID;
uint16_t sAnimFlags;
uint32_t ulUnk0;
CAMERA_TARGET_AIM cameraTarget;
uint32_t ulCameraTargetTick;
struct stHeadSync headSyncData;
uint32_t ulHeadSyncTick;
int iIsSpectating;
uint8_t byteTeamID2;
uint16_t usUnk2;
uint32_t ulSendTick;
uint32_t ulSpectateTick;
uint32_t ulAimTick;
uint32_t ulStatsUpdateTick;
int iSpawnClassLoaded;
uint32_t ulSpawnSelectionTick;
uint32_t ulSpawnSelectionStart;
PLAYER_SPAWN_INFO spawnInfo;
int iIsActorAlive;
uint32_t ulWeapUpdateTick;
uint16_t sAimingAtPlayerID;
uint16_t sAimingAtActorID;
uint8_t byteCurrentWeapon;
uint8_t byteWeaponInventory[13];
int iWeaponAmmo[13];
int iPassengerDriveBy;
uint8_t byteCurrentInterior;
int iIsInRCVehicle;
char szPlayerName[256];
struct stSurfData surfData;
int iClassSelectionOnDeath;
int iSpawnClassID;
int iRequestToSpawn;
int iIsInSpawnScreen;
uint32_t ulDisplayZoneTick;
uint8_t byteSpectateMode; // 3 = vehicle, 4 = player, side = 14, fixed = 15
uint8_t byteSpectateType; // 0 = none, 1 = player, 2 = vehicle
int iSpectateID;
int iInitiatedSpectating;
struct stDamageData vehicleDamageData;
struct stTrailerData trailerData;
struct stOnFootData onFootData;
struct stPassengerData passengerData;
struct stInCarData inCarData;
struct stAimData aimData;
int iIsActive;
int iIsWasted;
uint16_t sCurrentVehicleID;
uint16_t sLastVehicleID;
uint16_t sCurrentAnimID;
uint16_t sAnimFlags;
uint32_t ulUnk0;
CAMERA_TARGET_AIM cameraTarget;
uint32_t ulCameraTargetTick;
struct stHeadSync headSyncData;
uint32_t ulHeadSyncTick;
int iIsSpectating;
uint8_t byteTeamID2;
uint16_t usUnk2;
uint32_t ulSendTick;
uint32_t ulSpectateTick;
uint32_t ulAimTick;
uint32_t ulStatsUpdateTick;
int iSpawnClassLoaded;
uint32_t ulSpawnSelectionTick;
uint32_t ulSpawnSelectionStart;
PLAYER_SPAWN_INFO spawnInfo;
int iIsActorAlive;
uint32_t ulWeapUpdateTick;
uint16_t sAimingAtPlayerID;
uint16_t sAimingAtActorID;
uint8_t byteCurrentWeapon;
uint8_t byteWeaponInventory[13];
int iWeaponAmmo[13];
int iPassengerDriveBy;
uint8_t byteCurrentInterior;
int iIsInRCVehicle;
char szPlayerName[256];
struct stSurfData surfData;
int iClassSelectionOnDeath;
int iSpawnClassID;
int iRequestToSpawn;
int iIsInSpawnScreen;
uint32_t ulDisplayZoneTick;
uint8_t byteSpectateMode; // 3 = vehicle, 4 = player, side = 14, fixed = 15
uint8_t byteSpectateType; // 0 = none, 1 = player, 2 = vehicle
int iSpectateID;
int iInitiatedSpectating;
struct stDamageData vehicleDamageData;
};

struct stRemotePlayerData
{
uint16_t sPlayerID;
uint16_t sVehicleID;
uint16_t sPlayerID;
uint16_t sVehicleID;
struct stSAMPPed *pSAMP_Actor;
struct stSAMPVehicle *pSAMP_Vehicle;
int iHasJetPack;
int iShowNameTag;
BOOL bUsingJetPack;
uint8_t byteSpecialAction;
uint8_t byteTeamID;
uint8_t bytePlayerState;
uint8_t byteSeatID;
BOOL bIsNpc;
int iPassengerDriveBy;
struct stPassengerData passengerData;
struct stOnFootData onFootData;
struct stInCarData inCarData;
struct stTrailerData trailerData;
struct stAimData aimData;
uint32_t ulUnk0[3];
float fOnFootPos[3];
float fOnFootMoveSpeed[3];
float fVehiclePosition[3];
float fVehicleMoveSpeed[3];
void *pUnk0;
uint8_t byteUnk1[60];
VECTOR vecVehiclePosOffset;
float fVehicleRoll[4];
float fActorArmor;
float fActorHealth;
uint32_t ulUnk1[3];
int iLastAnimationID;
uint8_t byteUpdateFromNetwork;
uint32_t dwTick;
uint32_t dwLastStreamedInTick; // is 0 when currently streamed in
uint32_t ulUnk2;
int iAFKState;
struct stHeadSync headSyncData;
int iGlobalMarkerLoaded;
int iGlobalMarkerLocation[3];
uint32_t ulGlobalMarker_GTAID;
struct stSAMPVehicle *pSAMP_Vehicle;
int iHasJetPack;
int iShowNameTag;
BOOL bUsingJetPack;
uint8_t byteSpecialAction;
uint8_t byteTeamID;
uint8_t bytePlayerState;
uint8_t byteSeatID;
BOOL bIsNpc;
int iPassengerDriveBy;
struct stPassengerData passengerData;
struct stOnFootData onFootData;
struct stInCarData inCarData;
struct stTrailerData trailerData;
struct stAimData aimData;
uint32_t ulUnk0[3];
float fOnFootPos[3];
float fOnFootMoveSpeed[3];
float fVehiclePosition[3];
float fVehicleMoveSpeed[3];
void *pUnk0;
uint8_t byteUnk1[60];
VECTOR vecVehiclePosOffset;
float fVehicleRoll[4];
float fActorArmor;
float fActorHealth;
uint32_t ulUnk1[3];
int iLastAnimationID;
uint8_t byteUpdateFromNetwork;
uint32_t dwTick;
uint32_t dwLastStreamedInTick; // is 0 when currently streamed in
uint32_t ulUnk2;
int iAFKState;
struct stHeadSync headSyncData;
int iGlobalMarkerLoaded;
int iGlobalMarkerLocation[3];
uint32_t ulGlobalMarker_GTAID;
};

struct stRemotePlayer
{
int iScore;
int iIsNPC;
stRemotePlayerData *pPlayerData;
int iPing;
int iScore;
int iIsNPC;
stRemotePlayerData *pPlayerData;
int iPing;
void *pVTBL_txtHandler;
std::string strPlayerName;
};
Expand Down Expand Up @@ -1095,4 +1095,4 @@ extern struct stTranslateGTASAMP_pedPool translateGTASAMP_pedPool;

extern char g_m0dCmdlist[(SAMP_MAX_CLIENTCMDS - 23)][30];
extern int g_m0dCmdNum;
extern bool g_m0dCommands;
extern bool g_m0dCommands;

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