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Changes how Churn Undead interacts with different kinds of vampire; Doubles templar faith limit, slight decrease to Churn faith cost #1383

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32 changes: 18 additions & 14 deletions code/modules/spells/roguetown/acolyte/necra.dm
Original file line number Diff line number Diff line change
Expand Up @@ -47,37 +47,41 @@
devotion_cost = 60

/obj/effect/proc_holder/spell/targeted/churn/cast(list/targets,mob/living/user = usr)
var/prob2explode = 100
var/prob2explode = 0
if(user && user.mind)
prob2explode = 0
for(var/i in 1 to user.mind.get_skill_level(/datum/skill/magic/holy))
prob2explode += 30
for(var/mob/living/L in targets)
var/isvampire = FALSE
var/iszombie = FALSE
var/isvampspawn = FALSE
if(L.stat == DEAD)
continue
if(L.mind)
var/datum/antagonist/vampirelord/lesser/V = L.mind.has_antag_datum(/datum/antagonist/vampirelord/lesser)
var/datum/antagonist/vampire/V = L.mind.has_antag_datum(/datum/antagonist/vampire)
var/datum/antagonist/vampirelord/VL = L.mind.has_antag_datum(/datum/antagonist/vampirelord)
if(VL)
if(VL.disguised)
return
else
isvampspawn = TRUE
if(L.mind.special_role == "Vampire Lord")
if(VL.vamplevel > 2)
user.visible_message(span_warning("[L] cannot be churned!"), span_userdanger("[L] is too strong to be churned!"))
return
if(V)
if(!V.disguised)
isvampire = TRUE
isvampire = TRUE
if(L.mind.has_antag_datum(/datum/antagonist/zombie))
iszombie = TRUE
if(L.mind.special_role == "Vampire Lord")
user.visible_message(span_warning("[L] overpowers being churned!"), span_userdanger("[L] is too strong, I am churned!"))
user.Stun(50)
user.throw_at(get_ranged_target_turf(user, get_dir(user,L), 7), 7, 1, L, spin = FALSE)
return
if((L.mob_biotypes & MOB_UNDEAD) || isvampire || iszombie)
// L.visible_message(span_warning("[L] is unmade by PSYDON!"), span_danger("I'm unmade by PSYDON!"))
if((L.mob_biotypes & MOB_UNDEAD) || isvampire || iszombie || isvampspawn)
L.visible_message(span_warning("[L] is rebuked by Necra!"))
var/vamp_prob = prob2explode
if(isvampire)
vamp_prob -= 59
vamp_prob -= 25
if(prob(vamp_prob))
explosion(get_turf(L), light_impact_range = 1, flame_range = 1, smoke = FALSE)
L.Stun(50)
// L.throw_at(get_ranged_target_turf(L, get_dir(user,L), 7), 7, 1, L, spin = FALSE)
L.throw_at(get_ranged_target_turf(L, get_dir(user,L), 7), 7, 1, L, spin = FALSE)
else
L.visible_message(span_warning("[L] resists being churned!"), span_userdanger("I resist being churned!"))
..()
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