- 👋 Hi, I'm Paulo Bissonho. I am a game developer with an entrepreneurial spirit. I have a strong passion for programming.
- Experienced Unity Game Developer with 5 years of expertise in C# and a strong background in full game development, gameplay mechanics, UI design, bug fixing, and feature implementation. Skilled in Unity Engine and proficient in C. Passionate about creating immersive gaming experiences and continuously expanding knowledge.
Popular repositories Loading
-
-
-
Unity-ECS-Job-System-SPH
Unity-ECS-Job-System-SPH PublicForked from leonardo-montes/Unity-ECS-Job-System-SPH
Implementation of the SPH Algorithm (fluid simulation) in Unity, comparing singlethread and ECS/Job System performances.
ShaderLab
-
UniteAustinTechnicalPresentation
UniteAustinTechnicalPresentation PublicForked from Unity-Technologies/UniteAustinTechnicalPresentation
C#
-
Something went wrong, please refresh the page to try again.
If the problem persists, check the GitHub status page or contact support.
If the problem persists, check the GitHub status page or contact support.