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Make InterfaceScriptInfos nullable
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BigBang1112 committed Aug 7, 2024
1 parent 4f725be commit e7b34b1
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Src/GBX.NET/Engines/Game/CGameCtnReplayRecord.cs
Original file line number Diff line number Diff line change
Expand Up @@ -116,7 +116,7 @@ public CGameCtnChallenge? Challenge
public ImmutableList<CGameCtnMediaBlockScenery.Key>? SceneryVortexKeys { get; private set; }
public int SceneryCapturableCount { get; private set; }
public string? PlaygroundScript { get; private set; }
public ImmutableArray<InterfaceScriptInfo> InterfaceScriptInfos { get; private set; }
public ImmutableArray<InterfaceScriptInfo>? InterfaceScriptInfos { get; private set; }

/// <summary>
/// Inputs (keyboard, pad, wheel) of the replay from TM1.0, TMO, Sunrise and ESWC. For inputs stored in TMU, TMUF, TMTurbo and TM2: see <see cref="CGameCtnGhost.Inputs"/> in <see cref="Ghosts"/>. TM2020 and Shootmania inputs are available in <see cref="Ghosts"/> in <see cref="CGameCtnGhost.PlayerInputs"/>. Can be null if <see cref="EventsDuration"/> is 0, which can happen when you save the replay in editor.
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