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Skill Set functionality and CFire Performance #3

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I realize that the skill sets aren't implemented in the game yet (where the player can access them), but leaving the functionality would be ideal since it would be quicker to implement a VGUI if we have the backend work already finished.

The CFire optimizations include the removal of useless hull traces, drastically increasing server performance when entities are ignited.

I also updated the .gitignore with my preferences, so feel free to discard that change.

@BerntA BerntA changed the base branch from master to dev June 27, 2022 01:02
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BerntA commented Jun 27, 2022

FireSystem_ExtinguishInRadius seems to be unused, I think most of this logic can be removed, among other misc fire.cpp functions, FireSystem_AddHeatInRadius on the other hand is used in entity flame but is not necessary, this could be removed too, ignite logic is not used a lot in BB2, the M1A1 tank will in rare cases ignite some entities, but that's it, I guess some refactoring could be done in entity flame, but I suppose this stuff could be moved to a different pull request, as it has nothing to do with skill tree sets?

@BerntA BerntA changed the base branch from dev to master December 12, 2023 18:02
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