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configs/customtaunts.cfg
uses a KeyValues based system.
It goes through 3 subkeys, Taunt, Model/Classes, Sound Replacements.
Sound Replacements are optional, however at-least one taunt and model/class in that taunt is required.
"Taunt Name"
{
"admin" "a"
"Model / Class"
{
"index" "167"
"Sound Path"
{
}
}
"Model / Class"
{
"index" "463"
"speed" "0.67"
}
"Model / Class"
{
"index" "30673"
"Sound Path"
{
"sound" ""
}
"Sound Path"
{
"sound" ""
}
}
}
-
Name
The display name that shows up in the menu or using strings for the command -
"admin"
If certain admin flags are required to use this taunt, default is full access
-
Name
A model path, class name, orany
. This will restrict the taunt to a certain model or class withany
of course being any class/model -
"index"
The taunt index that is used. This is required! -
"model"
The model that gets replaced for the duration of the taunt. This will not automatically download but it is precached. This is only used if the name is a model path! -
"sound"
A sound effect that plays when the taunt starts. Automatically ends when the taunt ends. (Looping taunts can use_loop.wav
suffix for looping sounds) -
"speed"
Multiplier for how fast/slow the taunt goes -
"duration"
How long the taunt lasts for instead of it's usual time
-
Name
A sound path, it will use wildcards for things such asvo/engineer_
-
"sound"
Sound to replace with. If left blank or undefined, it'll stop the sound from playing at all