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Remote-control OBS Studio through WebSockets

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obs-websocket

WebSockets API for OBS Studio.

Follow the main author on Twitter for news & updates : @LePalakis

Build Status

Downloads

Binaries for Windows, MacOS, and Linux are available in the Releases section.

Using obs-websocket

A web client and frontend made by t2t2 (compatible with tablets and other touch interfaces) is available here : http://t2t2.github.io/obs-tablet-remote/

It is highly recommended to protect obs-websocket with a password against unauthorized control. To do this, open the "Websocket server settings" dialog under OBS' "Tools" menu. In the settings dialogs, you can enable or disable authentication and set a password for it.

Possible use cases

  • Remote control OBS from a phone or tablet on the same local network
  • Change your stream overlay/graphics based on the current scene
  • Automate scene switching with a third-party program (e.g. : auto-pilot, foot pedal, ...)

For developers

The server is a typical Websockets server running by default on port 4444 (the port number can be changed in the Settings dialog). The protocol understood by the server is documented in PROTOCOL.md.

Here's a list of available language APIs for obs-websocket :

I'd like to know what you're building with or for obs-websocket. If you do something in this fashion, feel free to drop me an email at stephane /dot/ lepin /at/ gmail /dot/ com !

Compiling obs-websocket

See the build instructions.

Contributing

Branches

Development happens on 4.x-current

Pull Requests

Pull Requests must never be based off your fork's main branch (in this case, 4.x-current). Start your work in a new branch based on the main one (e.g.: cool-new-feature, fix-palakis-mistakes, ...) and open a Pull Request once you feel ready to show your work.

If your Pull Request is not ready to merge yet, create it as a Draft Pull Request (open the little arrow menu next to the "Create pull request" button, then select "Create draft pull request").

Code style & formatting

Source code is indented with tabs, with spaces allowed for alignment.

Regarding protocol changes: new and updated request types / events must always come with accompanying documentation comments (see existing protocol elements for examples). These are required to automatically generate the protocol specification document.

Among other recommendations: favor return-early code and avoid wrapping huge portions of code in conditionals. As an example, this:

if (success) {
    return req->SendOKResponse();
} else {
    return req->SendErrorResponse("something went wrong");
}

is better like this:

if (!success) {
    return req->SendErrorResponse("something went wrong");
}
return req->SendOKResponse();

Translations

Your help is welcome on translations. Please join the localization project on Crowdin: https://crowdin.com/project/obs-websocket

Special thanks

In (almost) order of appearance:

And also: special thanks to supporters of the project!

Supporters

They have contributed financially to the project and made possible the addition of several features into obs-websocket. Many thanks to them!


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Remote-control OBS Studio through WebSockets

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