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scene: Persist level references (#1227)
* asset: Add AssetLevelRef type * asset: Add data annotation for AssetLevelRef * asset: Register LevelEntity property type * asset: Add missing global var * scene: Add placeholder LevelEntity handling * asset: Document terrain ref behavior * asset: Ensure sorted level objects * asset: Add asset_level_find util * scene: Refactor level prefab spawning * scene: Pre-allocate level entities * scene: Resolve level entity refs * scene: Minor refactor * scene: Refactor level id allocation * scene: Update persistent ids on level save * asset: Optional pos / rot in levels * asset: Regenerate level schema * game,asset: End files with a newline * asset: Re-save all levels * scene: Support saving level-entity properties * scene: Allow executing scripts without a terrain
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