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Village bug fix #1026
Village bug fix #1026
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Revert this file to what is on development
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This one seems to be part of the reason why the bug is ocurring. I changed it back how it was before October.
@@ -106,7 +106,7 @@ public void StartPlayerSettlementEncounter(string partyId, string settlementId) | |||
return; | |||
} | |||
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if (PlayerEncounter.Current is not null) return; | |||
// if (PlayerEncounter.Current is not null) return; |
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does this need to be commented out?
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I tested it both ways and it also seems to be related to the bug.
@@ -89,13 +89,13 @@ public void StartPlayerSettlementEncounter(string partyId, string settlementId) | |||
{ | |||
if (objectManager.TryGetObject(partyId, out MobileParty mobileParty) == false) | |||
{ | |||
Logger.Error("PartyId not found: {id}", partyId); | |||
Logger.Error("PartyId not found: {id}", partyId); |
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fix spacing please
/source/.cr/personal |
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/source/.cr/personal | |
**/.cr/** |
This was fixed by #1028 |
PR Checklist
Please check if your PR fulfills the following requirements:
PR Type
What kind of change does this PR introduce?
What is the current behavior?
UI disappears when entering settlement and clicking "Wait here for some time"
What is the new behavior?
Resolves #818
Other information