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Update from upstream #85
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Support SDL <2.0.8
Patch conanfile and update compilation instructions
open localization work
-externalizing safe puzzle text -adding support for "multi-line" pot format, since poedit seems to save long lines like that sometimes
More Open Localization Changes
-increasing the buffer in the journal program that seeks the lang code in the fake savefile, as "[zh_CHT]" was too long for the old buffer to find -updating wallpaper script to work with all langcodes -making save screen support 100 save files -"debug_tester.dat" will allow players to have 2 debug items when starting a game or loading a debug save, and also allow access to the debug switch/variable menu -also made debug items immune to the part of the game where your inventory is emptied
Loc changes and debug items:
-adding check for moving entire Portal folder into BigPortal as a possible solution to the portals puzzle, since so many people do this and get stuck here -also fixing a somewhat obscure bug where, if you save while the solstice trio are in your party and reload the game, weird things happen when trying to remove followers. This was mainly due to the actor equality check being based on reference instead of id, but reworked how the whole thing works anyways since now followers will walk to fill in the gaps instead of being teleported to fill them in, in the follower chain.
Additional Solution for Portals Puzzle:
-no longer doing special scaling for localized item icons since it's kind of weird (and wasn't ever used) -adding localization support for npc sheets
Quick Loc Fixes:
Cyrillic for ru
-now the niko name check values are localized
Localized Niko Name Checks:
-adding safer null handling to tr(), to try to fix a bug with some older saves -fixing issue where you can't close the game on the title screen -making it so automash skips text pauses
tr Null handling:
-adding an in-game timer that can be visible if the user adds a specific file (igt.ini) to their game's main directory
In Game Timer:
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