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Update from upstream #85

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Julia K and others added 22 commits June 13, 2020 00:49
Patch conanfile and update compilation instructions
-externalizing safe puzzle text
-adding support for "multi-line" pot format, since poedit seems to save long lines like that sometimes
-increasing the buffer in the journal program that seeks the lang code in the fake savefile, as "[zh_CHT]" was too long for the old buffer to find
-updating wallpaper script to work with all langcodes
-making save screen support 100 save files
-"debug_tester.dat" will allow players to have 2 debug items when starting a game or loading a debug save, and also allow access to the debug switch/variable menu
-also made debug items immune to the part of the game where your inventory is emptied
-adding check for moving entire Portal folder into BigPortal as a possible solution to the portals puzzle, since so many people do this and get stuck here
-also fixing a somewhat obscure bug where, if you save while the solstice trio are in your party and reload the game, weird things happen when trying to remove followers.  This was mainly due to the actor equality check being based on reference instead of id, but reworked how the whole thing works anyways since now followers will walk to fill in the gaps instead of being teleported to fill them in, in the follower chain.
-no longer doing special scaling for localized item icons since it's kind of weird (and wasn't ever used)
-adding localization support for npc sheets
Well, that is cyrillic
-now the niko name check values are localized
-adding safer null handling to tr(), to try to fix a bug with some older saves
-fixing issue where you can't close the game on the title screen
-making it so automash skips text pauses
-adding an in-game timer that can be visible if the user adds a specific file (igt.ini) to their game's main directory
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5 participants