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bolte-17 edited this page Jul 29, 2019 · 2 revisions
{
    ULONG   SortIndex;
    ULONG equipmentType//Armor = 0, Weapon = 1, Charm = 2, Kinsect = 4
	ULONG equipmentSlot//armourSlot, weaponSlot, charmSlot or kinsectSlot depending on type
    ULONG IdInClass;
    ULONG UpgradeLevel;
    ULONG   UpgradePoints;
    ULONG DecoSlot1;
    ULONG DecoSlot2;
    ULONG DecoSlot3;
	ULONG GunMod1;//or kinsectType if kinsect
	ULONG GunMod2;
	ULONG GunMod3;
	ULONG Augment1;
	ULONG Augment2;
	ULONG Augment3;
    ULONG   Unknown;
    ULONG   Unknown;
};
enum EquipmentType{
	Armor = 0,
	Weapon = 1,
	Charm = 2,
	Kinsect = 4,
};
enum armourSlot{
	Head = 0,
	Torso = 1,
	Arms = 2,
	Coil = 3,
	Legs = 4,
}
enum weaponSlot{
	GreatShield = 0,
	SwordAndShield = 1,
	DualSword = 2,
	Longsword = 3,
	Hammer = 4,
	HuntingHorn = 5,
	Lance = 6,
	Gunlance = 7,
	SwitchAxe = 8,
	ChargeBlade = 9,
	InsectGlaive = 10,
	Bow = 11,
	HeavyBowgun = 12,
	LightBowgun = 13,
}
enum charmSlot{
	charm = 1;
}
enum kinsectSlot{
	kinsect = 1;
}
enum GunMod{
	None = 0xFFFFFFFF,
	RecoilSupressor_NoElement = 0,
	ReloadAssist_Fire = 1,
	DeviationSupressor_Water = 2,
	CloseRangeUp_Ice = 3,
	RangedAttUp_Thunder = 4,
	Shield_Dragon = 5
}
enum    KinsectType{
	None = 0xFFFFFFFF,
	NoElement = 0,
	Fire = 1,
	Water = 2,
	Ice = 3,
	Thunder = 4,
	Dragon = 5
};
enum    Augment1 {
	None = 0xFFFFFFFF,
	Empty = 0,
	Attack = 1,
	Affinity = 2,
	Defense = 3,
	SlotUpgrade = 4,
	HealthRegen = 5,
	ArmorIsAugmented = 6
};
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