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Oh no, Goblins!!

In this short RPG demo, you'll generate a character and fight two kinds of enemies.

As of now, character creation only allows to pick a name, then get randomized values (similar to IV's). Based on IV count, you get a sentence stating how your character is.

Future plans could imply character classes based on stats, as well as a character class picker.

Current functionalities: *Attacks can miss, hit, or crit. *NPC picks whether to heal or attack based on situation. *Random Boss NPC might appear, encounter is not mandatory. *Character levels up, increasing stats randomly. *When Character levels up, current enemy levels up as well.

To be added in the future: *Character classes. *Character / enemy groups. *Manually distribute stats.

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