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Small C++ 2D/3D video game framework for Windows Vista/7/8/RT/10 - and the Windows Store. Supports OpenGL/DirectX and X86/X64/ARM architectures.

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Arzar/volatile-dove-engine

 
 

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                        THE VOLATILE DOVE ENGINE

        See http://www.volatiledove.com/Engine for more informations.

- "Application_AnUnconventionalWeapon" contains the stuff required to make
  and run the game "Big Bertha vs alien robots!"
  It contains several Visual Studio solutions for several platforms.

- "Application_EmptyProject" is a small example tutorial program.
  It contains several Visual Studio solutions for several platforms.

- "dependancy_libraries" are all the dependancies
  (includes, lib and dll already compiled for Windows)

- "include" are the Volatile Dove Engine include files

- "shaders" are the default source shaders files used in the application 
  you build, in HLSL (DirectX) and GLSL (OpenGL) languages.

- "source" are the Volatile Dove Engine source files

- "Doxyfile" is the Doxygen file, which requires Doxygen 
  (http://www.stack.nl/~dimitri/doxygen/), 
  This will automatically generates the documentation in the directory "html". 
  It is currently set up to browse the "include" directory only.

- "LICENSE.txt" describe the engine license. Read it before use!

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Small C++ 2D/3D video game framework for Windows Vista/7/8/RT/10 - and the Windows Store. Supports OpenGL/DirectX and X86/X64/ARM architectures.

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