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Small C++ 2D/3D video game framework for Windows Vista/7/8/RT/10 - and the Windows Store. Supports OpenGL/DirectX and X86/X64/ARM architectures.
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Arzar/volatile-dove-engine
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THE VOLATILE DOVE ENGINE See http://www.volatiledove.com/Engine for more informations. - "Application_AnUnconventionalWeapon" contains the stuff required to make and run the game "Big Bertha vs alien robots!" It contains several Visual Studio solutions for several platforms. - "Application_EmptyProject" is a small example tutorial program. It contains several Visual Studio solutions for several platforms. - "dependancy_libraries" are all the dependancies (includes, lib and dll already compiled for Windows) - "include" are the Volatile Dove Engine include files - "shaders" are the default source shaders files used in the application you build, in HLSL (DirectX) and GLSL (OpenGL) languages. - "source" are the Volatile Dove Engine source files - "Doxyfile" is the Doxygen file, which requires Doxygen (http://www.stack.nl/~dimitri/doxygen/), This will automatically generates the documentation in the directory "html". It is currently set up to browse the "include" directory only. - "LICENSE.txt" describe the engine license. Read it before use!
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Small C++ 2D/3D video game framework for Windows Vista/7/8/RT/10 - and the Windows Store. Supports OpenGL/DirectX and X86/X64/ARM architectures.
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