Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
About The Pull Request
PR with Tweaks on Belryth and some other changes that I felt like doing. See changelog for complete summary of everything I did. The bulk of the changes is things I forgot and styling Engi to better match our custom sprites.
Changes include:
How Does This Help Gameplay?
Better mapping is always cool and nicer visuals are cool too.
How Does This Help Roleplay?
Immersion? 🤷
Proof of Testing
Screenshots/Videos
Engi changes
Before
After
Changelog
🆑
add: Added T-comms relay on bottom Z for engi
add: Added lights in maints on bottom Z of Belryth.
add: Added a new Subtype of the command airlock for the CE.
imageadd: Added a new subtype of the warning stripes for engi areas
code: Changed the wallpaint and airlock paint for engi to fit in better with the sprites made by Crumpaloo.
code: Did some minor mapping touch-ups around Belryth in general.
qol: Added Shutters for Botany
del: Removed some Holomaps on walls in akward spots
del: Removed Cockroaches from trash spawners.
fix: Fixed Janitor shutters not having an access requirement on Belryth.
/:cl: