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Python/Pygame interface, emulating that of the Pipboy-3000 MK IV. Uses OSM for map data and has been partially tailored to respond to physical switches over Raspberry Pi's GPIO and HyperPixel 4.0 display

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pypboy

Notes from ZapWizard: This is a work in progress of the code for my Functional Pip-Boy 3000 MK IV. I branched off from the Fallout 3 style Pip-Boy 3000 code. The graphics are positioned for a 720x720 display.

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Adding radio stations is now as easy as making a folder in sounds/radio with MP3, OGG or WAV files. Make a file name Station.py, with station_name = "Your name here" to set the menu text. The folder name used if the file is missing. Add a number to the beginning of the folder name to set the menu position.

If you want the original in-game music you can use the B.A.E. program to extract the files from the game, then the Yakitori Audio Converter to convert them back to MP3 files.

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Navigation: F1 - Stats F2 - Inventory F3 - Data F4 - Map F5 - Radio F6 - Boot screen

1,2,3,4, etc to navigate the sub-header menu

Up/Down arrow keys to navigate the sub-menus

+/- to zoom the map

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Supports caching and offline loading of maps.

  • In settings.py set 'LOAD_CACHED_MAP = False'
  • Run the application once
  • In settings.py set 'LOAD_CACHED_MAP = True'
  • Pypboy will now load the cached map on starting

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Autors

  • Major overhaul by ZapWizard for the Functional Pip-Boy 3000 MK IV GUI

  • Fixes and Updates by kingpinzs

  • Fixes and Updates by amolloy

  • Fixes and Updates by Goldstein

  • Updates by Sabas of The Inventor's House Hackerspace

  • Originally by grieve work original

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License

MIT

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Enable app to startup on boot

pi@XXXX:~/Downloads/pypboy $ cat ~/launch_pipboy.sh #!/bin/bash cd ~/Downloads/pypboy python ./main.py

pi@XXXX:/Downloads/pypboy $ grep launch_pipboy /etc/lightdm/lightdm.conf session-setup-script=/home/pi/launch_pipboy.sh pi@XXXX:/Downloads/pypboy $

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Python/Pygame interface, emulating that of the Pipboy-3000 MK IV. Uses OSM for map data and has been partially tailored to respond to physical switches over Raspberry Pi's GPIO and HyperPixel 4.0 display

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