Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[MIRROR] [MIRROR] Adds a new anomaly core item to Illumination technology, the photon cannon. [MDB IGNORE] #813

Closed
wants to merge 1 commit into from

Conversation

ArkStation-Bot
Copy link
Collaborator

Original PR: NovaSector/NovaSector#3532

Original PR: tgstation/tgstation#84368

About The Pull Request

This PR adds a new gunkit to the Illumination Applications tech node acquired via BEPIS techs. For years, this funny little tech node has been one of the lamer results from the BEPIS tech pool, only offering constructable unique hardhats and access to a micro RLD. Well, lets just say, badda bing

2024-06-26.01-42-53.mp4

The photon cannon is craftable via a lathed gunkit obtained from the security lathe, which fires 4 shots per recharge. Each shot, on direct contact with a mob, acts like a severity 3 flash. The shot also distinctly slows down after traveling, so you can more effectively gauge where it's going to stop moving, as when it reaches it's travel distance, it will perform a weaker AOE severity 1 flash. Direct hits will effect silicons, while the AOE flash will not. Direct hits only deal 5 **STAMINA damage.

The Gunkit requires a flux anomaly core to be crafted, completing with the tesla gun in this respect.

Why It's Good For The Game

There's been some discussion about how we've hoping to offer higher power features and options to the game at large using anomaly cores, and flux anomalies are currently only used for guns, which is rather unfortunate. The bigger issue, I'd suppose, is that every gun that flux anomalies can produce are considered lethal, with the event horizon gun and tesla gun. And honestly, by comparison, the tesla is not lethal enough to use to any real effect, or practical enough to bother science enough for the core.

The photon cannon, however, works as a rather effective crowd control weapon for breaching and incapacitating crewmates, making it ideal for wardens dealing with large tides of crewmates, officers breaking into bases, or the captain trying to burn down your library dnd game, DOUGLAS

Overall, it's still a fairly low power weapon, and sits in a niche place somewhere between a dragNET, flashbang-loaded grenade launcher, the flash, and the ion-cannon, with it's versatility coming from core rarity and requiring a BEPIS tech.
I have since updated this PR so that this gun deals stamina damage instead of energy damage, and contact with the energy ball deals a short period of confusion.

Changelog

🆑
add: The Illumination Applications technode now includes a gunkit for a new gun, the Photon Cannon.
/:cl:

Copy link
Contributor

This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself.

@github-actions github-actions bot added the Stale label Jul 13, 2024
@Krashly Krashly closed this Jul 19, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants