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Releases: Argent77/A7-GolemConstruction

Golem Construction for Spellcasters v4.0

21 Feb 14:25
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Changes in v4.0:

  • Added two new golem types which can be commissioned during the BG1 part of the game
  • Added mod support for pure BG:EE installations (without SoD)
  • Added "Spell Revisions" compatibility
  • Fixed a compatibility issue with SCS
  • Several minor fixes and improvements

Golem Construction for Spellcasters v3.1

03 Feb 13:35
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Changes in v3.1:

  • Fixed incorrect path to IWDEE-specific lines of text from English to the selected language

Golem Construction for Spellcasters v3.0

01 Feb 13:32
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Changes in v3.0:

  • Added content for IWD:EE
  • Added new Tweaks component "Make golems vulnerable to specific spell effects"
  • Added new Tweaks component "Reduce weapon immunities and resistances for constructed golems"
  • Added new spell "Banish Golem Spirit"
  • Added German voice files for Nym
  • Added script fixer to construction dialog in case of problems with max. number of golem followers
  • Fixed stats and attributes of several golem types and variants
  • Many more smaller fixes and improvements

Golem Construction for Spellcasters v2.4

07 Jan 14:03
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Changes in v2.4:

  • Added French translation (big thanks to Gwendolyne)
  • Added new creature animations for Flesh Golems
  • Added option of listing learned golem types to construction dialog
  • Added customized ground icons for a number of items
  • Worked around an issue of not having a weapon equipped after being released from Imprisonment
  • Fixed a bug which removed yellow tint from enemy brain golems after death
  • Traified two remaining dialog lines
  • More fixes and minor improvements

Golem Construction for Spellcasters v2.3

25 Nov 13:45
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Changes in v2.3:

  • Improved creature animation for Brain Golems
  • Rebalanced level requirements for building golems and level adjustments for bards and thieves
  • Fixed duplicate reply options in golem construction dialog when used by mage/thief dual or multiclasses
  • Improved level checks for constructing golems which provides better support for mage/thief class combinations
  • Fixed incorrect mage level check for perfect adamantite golems

Golem Construction for Spellcasters v2.2

27 Sep 17:19
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Changes in v2.2:

  • Added German translation
  • Added Polish translation (big thanks to Cahir)
  • Thieves with UAI can also build golems (using Bard level requirements)
  • Rebalanced golem building requirements
  • Minor adjustments of golem stats
  • Improved overall EET compatibility
  • Improved basic golem AI
  • Adapted previously hardcoded strings regarding familiars not allowed to execute specific actions
  • Fixed a bug that gave you duplicate golem-related abilities when continuing an EET game in SoA
  • Fixed a bug regarding random treasures found in containers which sometimes contained unremovable items
  • Fixed an issue which didn't properly keep track of the number of active golems
  • Fixed the golem removal script at the end of the SoD plot which had serious side effects in later campaigns in EET
  • Fixed accidental removal of a plot item in WK if "Replace original Golem Manual" tweak have been installed
  • Fixed enemy golem behavior if "Golems for enemy spellcasters" or "Greater variety of enemy golem types" tweaks have been installed
  • Several textual fixes and updates

Golem Construction for Spellcasters v2.1

25 Aug 12:14
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Changes in v2.1:

  • Removed Dragonspear Castle golems from "Greater variety of enemy golem types" tweak because of scripting issues
  • Made item import in SoA more compatible
  • Minor textual fixes

Golem Construction for Spellcasters v2.0

29 Jul 12:58
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Changes in v2.0:

  • Added several tweak components
  • Fixed missing immunities for adamantite golems
  • Made mod fully EET-aware

Golem Construction for Spellcasters v1.0

25 Jul 13:27
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Golem Construction for Spellcasters v0.2

15 Jul 18:53
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v0.2-beta

v0.2-beta