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Local multiplayer RPI-themed fighting game made in Godot.

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Wrathskeller

"Her Majesty Shirley has summoned you to fight in a grand tournament called in her honor - free tuition is the promised prize. Will you rise to the occasion?"

Overview

Wrathskeller is a Street Fighter II-style fighting game using the Godot game engine for desktop computers.

Current RCOS Proposal

https://docs.google.com/document/d/1sG4a1f0V0WRD60UnZree6GnGUDNcPrOdCTEu_o8YSVM/edit?usp=sharing

Motivation

I wanted a simple, easy-to-learn local multiplayer game to play with my roommates at my apartment when we are bored. I also wanted it to be based on us and RPI to keep it interesting, and also to provide some nostalgia after we graduate. Emulating classic, 2D fighting games seemed like a sensible choice with my limited game dev experience and assumed relative simplicity of the genre. Obviously I was very wrong about the simplicity, but prototypes were so funny that I decided it was worth still attempting.

Features

  • Main menu
  • Pause menu
  • Character select menu
  • Fetch characters from Wrathserver
  • Build characters from data
  • Character movement
  • Character actions
  • Controller support
  • Local multiplayer
  • Tournament system
  • Practice against AI
  • Game tutorials in repo wiki

Current Maintainers

License

This project is licensed under the MIT License. See LICENSE for details.

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Local multiplayer RPI-themed fighting game made in Godot.

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