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Percentage modifier stat for status effects #10306
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Make percentage symbol inherit the color as well
It seems confusing that for calculates multiple buffs.
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?????? |
The display mode has been changed to increase and decrease, rather than multiplier. When calculating multiple buffs, it may cause misunderstanding to those who do not understand. For example, with |
So it should be a multiplier instead? |
Yeah, maybe
I think it might be because of the high-dpi problem. In BE, the game will use the actual resolution (more clear) instead of scaling by the OS |
Before:
After:
(Did the default UI scale change at some point? 75% scale in the custom build is much smaller than 75% scale in 146.)
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