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My spell pack for BGEE and BGT. Add some new arcane and divine spells, some new paladin powers, and a new cleric kit.

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AngelGryph/MadeInHeaven_SpellPack

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Made in Heaven - Spell Pack

A spell pack for Baldur's Gate 1 and Baldur's Gate 2.

Introduction

This mod installs various new spells into the game, most are straight from the Player's Handbook or official Forgotten Realms sources, with a few more original creations.

For detailed descriptions, please check the docs directory.

Version History

Version 7 - ???

Version 6 - December 18 2022

  • Fixed many bugs and added some new spells to play around with.
  • Documented new paladin powers better, added note about other mods
  • Integrated Thalatyr the Conjurer with lore-friendly changes
  • Various versions of (Super)Heroism won't stack, for real this time (I hope)
  • Added new component Bard Powers
  • Moved Spell Restorations to new mod Fixes & Restorations

Version 5 - October 18 2021

  • Added missing icon for Tattoos of Power
  • Added missing graphics for Evard's Black Tentacles
  • Fixed erroneous strings in Tattoos of Power and Spell Matrix on BG2(EE)
  • Made Heroism and Superheroism not cumulative with each other
  • Readme updates, clearly marked experimental components.

Version 4 - August 4 2021

  • Finally fixed the issue with Spell Matrix and area effect spells
  • Damage spells use proper save for half damage mechanics in EE games
  • Added a few experimental epic spells and other high-level abilities
  • Paladins can start casting spells at level 4 (as per 3.5e rules)
  • Bug fixes and code improvements

Version 3 - October 3 2020

  • Fixes to make mod work with WeiDU 247
  • Several new tweaks
  • Rudimentary graphics for Evard's Black Tentacles
  • Bug fixes and code improvements

Version 2 - May 21 2020

  • Almost complete rewrite using the SFO library

Version 1 - June 1 2019

  • Initial version

About

My spell pack for BGEE and BGT. Add some new arcane and divine spells, some new paladin powers, and a new cleric kit.

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