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Releases: AndrewScheidecker/BrickGame

VXGI test

01 Jul 18:03
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VXGI test Pre-release
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brickgamevxgiscreenshot

This is a test of NVIDIA's VXGI combined with BrickGame. VXGI provides much higher quality global illumination than Light Propagation Volumes, but at some additional cost. It requires a much more powerful GPU than the non-VXGI version of BrickGame. It runs at 20-30 FPS on my Geforce 980 at 1920x1080, so you will at least have to lower the resolution on less powerful GPUs. I haven't tested it on an AMD GPU; it should work, but I expect the performance will be worse than on a comparable NVIDIA GPU.

It was built with some local code changes that aren't reflected in the code in the BrickGame repository, in addition to being built against a slightly modified version of GalaxyMan's 4.8 GameWorks merge (https://github.com/GalaxyMan2015/UnrealEngine/tree/4.8_NVIDIA_Techs).

Because of the way GitHub works, I couldn't post a release without it tagging and including a zip of the source code. That source code does not correspond to this build!

v0.9

29 Apr 18:43
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v0.9 Pre-release
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This release is mostly just optimizations.

v0.8

22 Apr 17:46
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v0.8 Pre-release
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  • Emissive bricks now illuminate their surroundings
  • Rebuilt the sky to have a moon and clouds (requires changes to the engine code that aren't in UE4.1)
  • Made terrain generation faster
  • Made render chunks larger (and increased the draw distance)

A video of the clouds: https://www.youtube.com/watch?v=rMqIZMjhh0k
A video flying over the generated terrain: https://www.youtube.com/watch?v=e_a8NnGZ3S8

v0.7

17 Apr 00:13
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v0.7 Pre-release
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withandwithoutao

Changes since v0.6:

  • Added simple ambient occlusion, so interiors no longer receive ambient lighting
  • Tweaked day-night cycle, atmospheric scattering, and ambient lighting
  • Render grass material only on the top of grassy dirt bricks
  • Added glowing brick material (doesn't affect other bricks yet)
  • Prevent brick placement on top of the player
  • Optimization of rendering data setup

Keys:
Left Mouse Button: Add a brick of the selected material
Right Mouse Button: Remove a brick
Middle Mouse Button: Select the brick material you're aiming at
Mouse wheel: Change selected brick material
L: Toggle flashlight
F6: Save the game
F7: Load the game
Escape: Exit the game

v0.6

15 Apr 04:52
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v0.6 Pre-release
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image

https://www.youtube.com/watch?v=9KFmgIgyBRU

Changes since v0.5:
Much better terrain generation
The brick grid is now 128 bricks deep instead of 64
Larger view distance
The player now flies instead of walks

Note that if you saved a game in v0.5, v0.6 will crash unless you delete the savegame from your \AppData\Local\BrickGame\SaveGames

Keys:
Left Mouse Button: Add a brick of the selected material
Right Mouse Button: Remove a brick
Middle Mouse Button: Select the brick material you're aiming at
Mouse wheel: Change selected brick material
L: Toggle flashlight
F6: Save the game
F7: Load the game
Escape: Exit the game

v0.5

13 Apr 17:59
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v0.5 Pre-release
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ScreenShot

Keys:
Left Mouse Button: Add a brick of the selected material
Right Mouse Button: Remove a brick
Middle Mouse Button: Select the brick material you're aiming at
Mouse wheel: Change selected brick material
L: Toggle flashlight
F6: Save the game
F7: Load the game
ALT+F4: Exit the game