Roadmap to becoming a game developer in 2020, inspired by web-developer-roadmap.
Below you find a set of charts demonstrating the paths that you can take and the technologies that you would want to adopt in order to become a frontend, backend or a devops. I made these charts for an old professor of mine who wanted something to share with his college students to give them a perspective; sharing them here to help the community.
The purpose of these roadmaps is to give you an idea about the landscape and to guide you if you are confused about what to learn next and not to encourage you to pick what is hip and trendy. You should grow some understanding of why one tool would be better suited for some cases than the other and remember hip and trendy never means best suited for the job.
These roadmaps cover everything that is there to learn for the paths listed below. Don't feel overwhelmed, you don't need to learn it all in the beginning if you are just getting started. We are working on the beginner versions of these and will release it soon after we are done with the 2020 release of roadmaps.
If you think that these can be improved in any way, please do suggest.
If you think any of the roadmaps can be improved, please do open a PR with any updates and submit any issues. Also, I will continue to improve this, so you might want to watch/star this repository to revisit.
The roadmaps are built using Balsamiq. Project file can be found at /project-files
directory. To modify any of the roadmaps, open Balsamiq, click Project > Import > Mockup JSON, it will open the roadmap for you, update it, upload and update the images in readme and create a PR.
- Open pull request with improvements
- Discuss ideas in issues
- Spread the word
- Reach out to me directly at [email protected] or
The class is licensed under the MIT License:
Copyright © 2020 Chris Ohk.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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