My gameboy developments. So far only GBDK and C, no assembler unless really needed.
A test of GB Color development.
Yet another clone of FlappyBird.
A 3 part project that allows you to show time on your GameBoy: PCB, MCU code and (this part) the Gameboy "game" code.
All the details on the main site: 👉 http://electrogeek.cc/gameboy%20clock.html#SerialMode 👈
The infinite side scroller is giving me problems so I try to tackle it with this exercise.
A snake game, that works too! 20 levels! Check all the details http://electrogeek.tokyo/just%20a%20snake.html
I LOOOOOOOOOOOVED MysticQuest on GB, this is a game/game engine for RPG. A lifelong WIP.
Just playing with sprites animation.
You need to roll dice but your D20 or D12 is not at hand? Got you covered http://electrogeek.tokyo/rpgdice.html
I made a small script to extract tiles from ASEPRITE so just drop the files here and test.
See here https://github.com/AlanFromJapan/gbdk-sprite-exporter