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4.2.2 bugfix 0803 #3295
4.2.2 bugfix 0803 #3295
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…ce into 4.2.2-bugfix-0803
…doc_source into 4.2.2-bugfix-0803
@@ -65,7 +65,8 @@ int JoinChannel(FString token, FString channelId, int64 uid, const FChannelMedia | |||
<parml> | |||
<plentry id="token"> | |||
<pt>token</pt> | |||
<pd>在服务端生成的用于鉴权的动态密钥。详见<xref keyref="guide-token"/>。</pd> | |||
<pd>在服务端生成的用于鉴权的动态密钥。详见<xref keyref="guide-token"/>。 | |||
<note type="note">如果你需要同时加入多个频道或在频道间频繁切换,声网推荐你使用通配 Token 以避免每加入一个新的频道都需向服务端申请一个新的 Token,详见 <xref keyref="wildcard-token"/>。</note></pd> |
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“以避免”那一句话不如直接把优点说出来更直接,这样改一下是不是更好一点:
……,声网推荐你使用通配 Token 来提升加入频道或在频道间切换的速度,同时减小你的 Token 服务器的压力。详见 xxx
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我觉得这样写会有歧义,因为通配token本身并不能提升加快频道的速度,只是因为不需要每次加入一个新的频道就要重新生成token,所以省去了获取token的时间。
dita/RTC-NG/API/api_irtcengine_setdefaultaudioroutetospeakerphone.dita
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@@ -4528,7 +4528,7 @@ | |||
<keydef keys="CodecCapInfo" href="../API/class_codeccapinfo.dita"> | |||
<topicmeta> | |||
<keywords> | |||
<keyword>CodecCapAgoraVideoCodecCapInfoInfo</keyword> | |||
<keyword>AgoraVideoCodecCapInfoInfo</keyword> |
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InfoInfo -> Info
@@ -4243,7 +4243,7 @@ | |||
<keydef keys="CodecCapInfo" href="../API/class_codeccapinfo.dita"> | |||
<topicmeta> | |||
<keywords> | |||
<keyword>CodecCapAgoraVideoCodecCapInfoInfo</keyword> | |||
<keyword>AgoraVideoCodecCapInfoInfo</keyword> |
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InfoInfo -> Info
@@ -4528,7 +4528,7 @@ | |||
<keydef keys="CodecCapInfo" href="../API/class_codeccapinfo.dita"> | |||
<topicmeta> | |||
<keywords> | |||
<keyword>CodecCapAgoraVideoCodecCapInfoInfo</keyword> | |||
<keyword>AgoraVideoCodecCapInfoInfo</keyword> |
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InfoInfo -> Info
@@ -4243,7 +4243,7 @@ | |||
<keydef keys="CodecCapInfo" href="../API/class_codeccapinfo.dita"> | |||
<topicmeta> | |||
<keywords> | |||
<keyword>CodecCapAgoraVideoCodecCapInfoInfo</keyword> | |||
<keyword>AgoraVideoCodecCapInfoInfo</keyword> |
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InfoInfo -> Info
@@ -1062,7 +1063,6 @@ | |||
<li><xref keyref="AUDIO_PROCESSING_CHANNELS"/></li> | |||
<li><xref keyref="AUDIO_PROFILE_TYPE"/></li> | |||
<li><xref keyref="AUDIO_RECORDING_QUALITY_TYPE"/></li> | |||
<li><xref keyref="AUDIO_REVERB_PRESET"/></li> |
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哈?为啥 cpp 里也删了?这个枚举类在 setLocalVoiceReverbPreset 里有用到,cpp apple unreal unity里都还在用的
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VOICE_CHANGER_PRESET 那个也是,应该是只要处理 rn、elec、flutter 即可。
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@jinyuagora 记得处理一下 flutter 的 keysmap,有没删干净的
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哈?为啥 cpp 里也删了?这个枚举类在 setLocalVoiceReverbPreset 里有用到,cpp apple unreal unity里都还在用的
setLocalVoiceReverbPreset 和 setlocalvoicechanger 已无任何平台使用
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…doc_source into 4.2.2-bugfix-0803
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