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AdhirRamjiawan/SnakeEditor
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________________ /| | /| SNAKE EDITOR | /|________________| ////////////////// BUILD INSTRUCTIONS: - For windows run "Windows/resource_compile.bat" to generate resource object file needed for icon - Run cmake build either through Visual studio or command line. TODO: - Game modes: + Longest snake challenge + Fastest snake challenge + Spit 'em up challenge + Story mode ??? + Tic-Tac-Toe challenge - Scenes: + Leaderboard + After a good few seconds of showing the splash screen change to show AI game play for a 20 seconds or so. + After completing all levels display - Mechanics + Add mongoose enemies + Add moving targets + Add item to make snake go in turbo boost mode for a few seconds. + Add item to make snake go in turbo boost mode for a few seconds. + Add rocks that snake will collide with although these shouldn't make you get a game over but rather delay in hurt + Add underground holes where snake can hide in. Enter tunnel and exit tunnel. In between enter and exit nothing can touch snake + snake must spit out apples too to fight enemies and bosses + Add boss levels + Add multiple targets and when snake is able to hit these targets in quick succession keep track of a combo counter - Assets: + Better graphics + Better font + Draw assets for snake itself - Editor: + THE ACTUAL EDITOR?!!! + In the snake editor add in a UI designer to create text and shape elements and generate c++ code. - Technical: + Add a tile map editor + pack all game assets into a binary data format + Attempt to use smart pointers + Replace all variable declarations away from types to using auto keyword + Add shader effects: https://www.sfml-dev.org/tutorials/2.0/graphics-shader.php + Implement scene stacks for Scene Manager especially for GUI driven scenes like Main menu + Create an Entity pattern for things like the apple target. It should handle correct drawing and collisions etc. + Create a sound repository for commonly used music and sound effects that can be used accross scenes + Record in game video + Add config file the game uses on startup. + Add check and warning message when assets aren't found in executable directory. + Keep line column size to approximately 80 chars. Write a perl script to pick this up + Fix #pragma message ("This TextUtils::CreateText method has a memory leak. Gradually allocates memory. Only allocate new Text instances for new strings on the console.") in Console.cpp + Move string file names of assets into utility class + Make use of a doc tool like doxygen (https://www.doxygen.nl/index.html) to map out types and objects in the project + Make leaderboard read from leaderboard file + After quiting game to the main menu, stop the music + Set initial music volume to be at most 60% - Console: + Add the ability to run debug scripts. + Spawn new entity x random/specific location + Set snake speed + Exit Game scene + Load level + record in game video with command - Distribution: + Create game distribution scripts to pack assets + Add game store sdks: Steam, gog & epic - Misc: + Add dev docs to source control + Add libs to source control + Make SFML lib dependencies more relative for CI/CD builds etc. + Add all scene names to a header file called SceneNames with #defines "SCENE_" BUGS: - when level complete there's a stuttering effect
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Snake game with an editor
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