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Releases: AdAstra-LD/Pokemon-DS-Map-Studio

PDSMS v2.2.1 [Unofficial]

26 Mar 22:49
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If this fork helped you with your project, please remember to credit Trifindo and myself.

Important thing to remember: Maps resaved with this fork will be incompatible with vanilla PDSMS.

  • Fixed "Replace only palette" option in NSBTX Editor.

PDSMS v2.2 [Unofficial]

27 Nov 17:21
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If this fork helped you with your project, please remember to credit Trifindo and myself.

Important thing to remember: Maps resaved with this fork will be incompatible with vanilla PDSMS.

Changelog:

  • Export group selectable centers
  • OBJ Export of map groups
  • BDHC plate duplication
  • BGS plate duplication
  • PDSMAP layers up-down shifting
  • Added RGB settings for Diffuse, Ambient, Specular and Emission lights [L0, L1, L2, L3]
  • Added tile Z-offset settings
  • Fixed background image rendering
  • Swapped Y Z axes in BDHCAM display and editor (to match Gen4 XYZ vector order)
  • Added "Move material to top" and "Move material to bottom" buttons
  • Fixed PDSMAP splitter bugs
  • NSBVA support (no playback)

PDSMS v2.1.1a [Unofficial]

31 Dec 03:26
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Important thing to remember: Maps resaved with this fork will be incompatible with vanilla PDSMS.

  • Added an extra mapping layer
  • Added two new buttons that start the full map conversion chain. OBJ -> IMD -> NSBMD -> NSBTX, for either "all maps" or for the "active map" only.
  • New option in the OBJ Export dialog, that enables exporting maps both separately and joined
  • New shortcuts for the layer selector. Clicking the mouse wheel switches from single-layer mode to 'all layers but the selected one'. Pressing the backslash '' key enables all layers.
  • Added export groups, a new feature that allows exporting multiple maps as one. You will find a new button to view every export group of your PDSMAP, listing the location of each map in each group.
  • Added the 'split map' feature, which allows splitting a big PDSMAP into smaller PDSMAPs per Area.
  • Added an animated status bar that tells you when the GUI is busy opening/saving a map or splitting the PDSMAP into areas.
  • The status bar now also tells you the ID of the tile you selected and its model name
  • New "Duplicate Plate" button in the BDHCAM editor
  • Fixed background image staying on screen even in the 3D view and not scaling properly (thanks to Trifindo)
  • Changed default settings of NSBMD and IMD export dialogs
  • Changed data structure of Area indices to TreeSet, in order to automatically sort them
  • Saving and opening a map starts a new Thread
  • Bigger "Import Map" Dialog
  • Fixed AdAstra BW2 Tileset