Releases: AdAstra-LD/Pokemon-DS-Map-Studio
Releases · AdAstra-LD/Pokemon-DS-Map-Studio
PDSMS v2.2.1 [Unofficial]
If this fork helped you with your project, please remember to credit Trifindo and myself.
Important thing to remember: Maps resaved with this fork will be incompatible with vanilla PDSMS.
- Fixed "Replace only palette" option in NSBTX Editor.
PDSMS v2.2 [Unofficial]
If this fork helped you with your project, please remember to credit Trifindo and myself.
Important thing to remember: Maps resaved with this fork will be incompatible with vanilla PDSMS.
Changelog:
- Export group selectable centers
- OBJ Export of map groups
- BDHC plate duplication
- BGS plate duplication
- PDSMAP layers up-down shifting
- Added RGB settings for Diffuse, Ambient, Specular and Emission lights [L0, L1, L2, L3]
- Added tile Z-offset settings
- Fixed background image rendering
- Swapped Y Z axes in BDHCAM display and editor (to match Gen4 XYZ vector order)
- Added "Move material to top" and "Move material to bottom" buttons
- Fixed PDSMAP splitter bugs
- NSBVA support (no playback)
PDSMS v2.1.1a [Unofficial]
Important thing to remember: Maps resaved with this fork will be incompatible with vanilla PDSMS.
- Added an extra mapping layer
- Added two new buttons that start the full map conversion chain. OBJ -> IMD -> NSBMD -> NSBTX, for either "all maps" or for the "active map" only.
- New option in the OBJ Export dialog, that enables exporting maps both separately and joined
- New shortcuts for the layer selector. Clicking the mouse wheel switches from single-layer mode to 'all layers but the selected one'. Pressing the backslash '' key enables all layers.
- Added export groups, a new feature that allows exporting multiple maps as one. You will find a new button to view every export group of your PDSMAP, listing the location of each map in each group.
- Added the 'split map' feature, which allows splitting a big PDSMAP into smaller PDSMAPs per Area.
- Added an animated status bar that tells you when the GUI is busy opening/saving a map or splitting the PDSMAP into areas.
- The status bar now also tells you the ID of the tile you selected and its model name
- New "Duplicate Plate" button in the BDHCAM editor
- Fixed background image staying on screen even in the 3D view and not scaling properly (thanks to Trifindo)
- Changed default settings of NSBMD and IMD export dialogs
- Changed data structure of Area indices to TreeSet, in order to automatically sort them
- Saving and opening a map starts a new Thread
- Bigger "Import Map" Dialog
- Fixed AdAstra BW2 Tileset