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Coat roughening convolution formula (#172)
Essentially, an improved version of the Standard Surface roughening formula. We need to suggest some approximation, as implementations need to account for this somehow. As discussed on Slack, thinking about the roughening as a convolution suggests an "as simple as possible" physically-based formula for the effect. I assume this is closer to the ground truth than the ad-hoc Standard-Surface formula, but verifying that would require more work.
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