Skip to content

Commit

Permalink
Update specification and reference to v1.0 (#214)
Browse files Browse the repository at this point in the history
  • Loading branch information
jstone-lucasfilm authored Jun 4, 2024
1 parent c7da82f commit 44fe766
Show file tree
Hide file tree
Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion index.html
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@

**OpenPBR Surface**

<center>*Specification v0.5, 2024-05-14. &nbsp; &nbsp; <a href="https://github.com/AcademySoftwareFoundation/OpenPBR" title="Redirect to GitHub page"><img src="images/aswf-logo-black.svg" alt="homepage" height="18" style="vertical-align: middle; position: relative; bottom: 3px"/></a> *</center>
<center>*Specification v1.0, 2024-06-04. &nbsp; &nbsp; <a href="https://github.com/AcademySoftwareFoundation/OpenPBR" title="Redirect to GitHub page"><img src="images/aswf-logo-black.svg" alt="homepage" height="18" style="vertical-align: middle; position: relative; bottom: 3px"/></a> *</center>

<br>
This document is a specification of a surface shading model intended as a standard for computer graphics: the OpenPBR Surface model. Designed as an über-shader, it aims to be capable of accurately modeling the vast majority of CG materials used in practical visual effects and feature animation productions. The model has been developed as a synthesis of the Autodesk Standard Surface and the Adobe Standard Material models.
Expand Down
2 changes: 1 addition & 1 deletion reference/open_pbr_surface.mtlx
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
<!--
OpenPBR Surface node definition
-->
<nodedef name="ND_open_pbr_surface_surfaceshader" node="open_pbr_surface" nodegroup="pbr" version="0.5" isdefaultversion="true"
<nodedef name="ND_open_pbr_surface_surfaceshader" node="open_pbr_surface" nodegroup="pbr" version="1.0" isdefaultversion="true"
doc="OpenPBR Surface Shading Model" uiname="OpenPBR Surface">
<input name="base_weight" type="float" value="1.0" uimin="0.0" uimax="1.0" uiname="Base Weight" uifolder="Base"
doc="Multiplier on the intensity of the reflection from the diffuse and metallic base." />
Expand Down

0 comments on commit 44fe766

Please sign in to comment.